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General Tabletop Discussion
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Should 5E have Healing Surges?
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<blockquote data-quote="TwinBahamut" data-source="post: 5803693" data-attributes="member: 32536"><p>No, I think [MENTION=83870]Kingreaper[/MENTION] has the right of it. I know I've said that HP can't represent <em>serious</em> injury, but things like minor scratches and bruises, as well as the general sense of being battered and exhausted, works just fine in the context of the hit point and healing surge system.</p><p></p><p>Well, I have seen fantasy stories where magical healing had its limits based on the physical limits of the patient. Even a few videogames have taken that approach for story reasons. I've always loved that approach. It feels more real to me. It makes magic more of an art with strengths and weaknesses, rather than a miracle that can fix anything. It helps explain why some things can be healed and others can't. It just makes things more interesting.</p></blockquote><p></p>
[QUOTE="TwinBahamut, post: 5803693, member: 32536"] No, I think [MENTION=83870]Kingreaper[/MENTION] has the right of it. I know I've said that HP can't represent [i]serious[/i] injury, but things like minor scratches and bruises, as well as the general sense of being battered and exhausted, works just fine in the context of the hit point and healing surge system. Well, I have seen fantasy stories where magical healing had its limits based on the physical limits of the patient. Even a few videogames have taken that approach for story reasons. I've always loved that approach. It feels more real to me. It makes magic more of an art with strengths and weaknesses, rather than a miracle that can fix anything. It helps explain why some things can be healed and others can't. It just makes things more interesting. [/QUOTE]
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Should 5E have Healing Surges?
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