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General Tabletop Discussion
*Dungeons & Dragons
Should 5E have Healing Surges?
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<blockquote data-quote="merelycompetent" data-source="post: 5803814" data-attributes="member: 33830"><p>Healing surges, as a mechanic in 4E core, do not appeal to me at all. For me and most of my crowd, that would be a deal-breaker.</p><p></p><p>Now, if it was modified (especially so that my ~magic~ potion of healing still works even if I'm out of healing surges) and used to reduce the Cleric-In-A-Sack(tm)... er, I mean, bag of holding full of wands tendency in earlier editions, then it becomes much more acceptable.</p><p></p><p>IIRC, even the 1E monk had a self-healing mechanic. So it's not like it's completely foreign to old school play.</p><p></p><p>I think any mechanics like this will absolutely depend on the balance of the classes against each other, what changes they make to the HP mechanics, and how good a job the designers do of keeping the *magic* in the magic system.</p><p></p><p>If self-healing is so prevalent and/or thorough that it's magical, then it won't work for a wide enough audience. Just look at the threads containing arguments about going from death's door to mildly battered. If self-healing isn't "good enough", then we'll see a run on Clerics-In-A-Sack (tm).</p><p></p><p>(Yes, I'm exaggerating. But I think you get my point.)</p><p></p><p>I'm hoping for an optional Recovery mechanic, similar to some of the ones already described. Maybe even as simple as "Class x recovers y hitpoints with a 5 minute rest, a number of times per day equal to level. Recovery can happen only once per combat/encounter/scene."</p><p></p><p>Along with that, I hope they keep the Bloodied mechanics. That made for a number of cool fights when I houseruled it into my existing game.</p></blockquote><p></p>
[QUOTE="merelycompetent, post: 5803814, member: 33830"] Healing surges, as a mechanic in 4E core, do not appeal to me at all. For me and most of my crowd, that would be a deal-breaker. Now, if it was modified (especially so that my ~magic~ potion of healing still works even if I'm out of healing surges) and used to reduce the Cleric-In-A-Sack(tm)... er, I mean, bag of holding full of wands tendency in earlier editions, then it becomes much more acceptable. IIRC, even the 1E monk had a self-healing mechanic. So it's not like it's completely foreign to old school play. I think any mechanics like this will absolutely depend on the balance of the classes against each other, what changes they make to the HP mechanics, and how good a job the designers do of keeping the *magic* in the magic system. If self-healing is so prevalent and/or thorough that it's magical, then it won't work for a wide enough audience. Just look at the threads containing arguments about going from death's door to mildly battered. If self-healing isn't "good enough", then we'll see a run on Clerics-In-A-Sack (tm). (Yes, I'm exaggerating. But I think you get my point.) I'm hoping for an optional Recovery mechanic, similar to some of the ones already described. Maybe even as simple as "Class x recovers y hitpoints with a 5 minute rest, a number of times per day equal to level. Recovery can happen only once per combat/encounter/scene." Along with that, I hope they keep the Bloodied mechanics. That made for a number of cool fights when I houseruled it into my existing game. [/QUOTE]
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Should 5E have Healing Surges?
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