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Should 5E have Healing Surges?
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<blockquote data-quote="TwinBahamut" data-source="post: 5804708" data-attributes="member: 32536"><p>The answer to all of this comes down to "because healing surges reflect the physical limits of the person being healed." They represent some physical element that exists in finite quantities that are necessary for healing to take place. Fortunately such a physical element is easy to identify, since such thing exist quite readily in reality. Blood platelets, blood cells, endorphins, adrenaline, ATP, glucose, amino acids, vitamins... Healing surges are an abstract representation of the physical resources the body has available to manage pain and reduce the effect of injury. Abilities that spend a healing surge merely trigger the use of these resources. The fact that the body can easily replenish these resources, even in reality, is also why a good meal and a night's sleep (AKA an extended rest) can bring back healing surges.</p><p></p><p>I'm not sure what you mean by "light wounds cannot even be removed", but I will again reiterate: D&D's serious injury rules are nonexistant, and its death and dying rules are terrible. I'm very much in agreement with you there. It's not really applicable to a discussion of healing surges, if you ask me, but I will agree with you.</p><p></p><p>I suppose it is never easy to convince somewhat to switch over to your world view... I do appreciate that you've made as much effort as you have in trying to understand out view, though.</p><p></p><p>It is indeed a sad truth that, while game mechanics and stories should not be enemies, any game mechanic will be the enemy of <em>some</em> story. This is why the term "implied setting", despite being overused and misapplied far more times than I can count, is still a useful one. No version of D&D can be all-inclusive of every kind of story. To be honest, I'm not sure if even free-form roleplaying without game rules can be all-inclusive of every kind of story. That is why trying to pursue such all-inclusiveness is probably an impossibility.</p><p></p><p>All you can do is try to include as much as you can while still providing a high quality of gameplay.</p><p></p><p>I'm not sure if losing limbs and eyes is where I would start, exactly... Even just covering the basics like sprained ankles, eyes that are so swollen that you can't see out of them, dislocated shoulders, and broken bones would be a significant improvement.</p></blockquote><p></p>
[QUOTE="TwinBahamut, post: 5804708, member: 32536"] The answer to all of this comes down to "because healing surges reflect the physical limits of the person being healed." They represent some physical element that exists in finite quantities that are necessary for healing to take place. Fortunately such a physical element is easy to identify, since such thing exist quite readily in reality. Blood platelets, blood cells, endorphins, adrenaline, ATP, glucose, amino acids, vitamins... Healing surges are an abstract representation of the physical resources the body has available to manage pain and reduce the effect of injury. Abilities that spend a healing surge merely trigger the use of these resources. The fact that the body can easily replenish these resources, even in reality, is also why a good meal and a night's sleep (AKA an extended rest) can bring back healing surges. I'm not sure what you mean by "light wounds cannot even be removed", but I will again reiterate: D&D's serious injury rules are nonexistant, and its death and dying rules are terrible. I'm very much in agreement with you there. It's not really applicable to a discussion of healing surges, if you ask me, but I will agree with you. I suppose it is never easy to convince somewhat to switch over to your world view... I do appreciate that you've made as much effort as you have in trying to understand out view, though. It is indeed a sad truth that, while game mechanics and stories should not be enemies, any game mechanic will be the enemy of [i]some[/i] story. This is why the term "implied setting", despite being overused and misapplied far more times than I can count, is still a useful one. No version of D&D can be all-inclusive of every kind of story. To be honest, I'm not sure if even free-form roleplaying without game rules can be all-inclusive of every kind of story. That is why trying to pursue such all-inclusiveness is probably an impossibility. All you can do is try to include as much as you can while still providing a high quality of gameplay. I'm not sure if losing limbs and eyes is where I would start, exactly... Even just covering the basics like sprained ankles, eyes that are so swollen that you can't see out of them, dislocated shoulders, and broken bones would be a significant improvement. [/QUOTE]
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Should 5E have Healing Surges?
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