Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Should 5E have Healing Surges?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JamesonCourage" data-source="post: 5805044" data-attributes="member: 6668292"><p>While I do appreciate you going to some length to explain your interpretation for me, I don't think it will satisfy the majority of players. I don't like it because it's "magic can heal scrapes and bruises, but not well, and only once, and it doesn't stack with medication, inspiration, healing potions, or anything else." Other people (that like healing surges) won't like it because it requires hit point damage to be physical wounds (which is my preference, once the THP pool is absorbed).</p><p></p><p></p><p>Well, healing surges are directly tied to death and dying, as is the recovery rate as implemented in the edition in which healing surges are used. You need to spend healing surges to pop out of the negative, or to heal between combats. This can be easily tweaked, though, so you're correct if you're saying that these rules do not necessarily have to be directly tied to healing surges.</p><p></p><p></p><p>Oh, thank <em>you</em> for such a productive and civil conversation. Even if we disagree, I like having the discussion, and hope we both take something away from it, even if it's a little more clarity as to we hold to what we believe.</p><p></p><p></p><p>Yes, I agree with you about implied setting. However, I think you can make a game that opens up a lot more stories, while having solid mechanics. I'm not a fan of rampant long range reliable teleportation or divination, and 4e's changes were a great step (compared to 3.X) towards opening up story possibilities. Yes, having those abilities open up some stories, which is why I said I don't like them being <em>rampant and reliable</em>. I think missing out on them (or having limited help, such as speed boosting effects or clues) opens up more story possibilities.</p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 5805044, member: 6668292"] While I do appreciate you going to some length to explain your interpretation for me, I don't think it will satisfy the majority of players. I don't like it because it's "magic can heal scrapes and bruises, but not well, and only once, and it doesn't stack with medication, inspiration, healing potions, or anything else." Other people (that like healing surges) won't like it because it requires hit point damage to be physical wounds (which is my preference, once the THP pool is absorbed). Well, healing surges are directly tied to death and dying, as is the recovery rate as implemented in the edition in which healing surges are used. You need to spend healing surges to pop out of the negative, or to heal between combats. This can be easily tweaked, though, so you're correct if you're saying that these rules do not necessarily have to be directly tied to healing surges. Oh, thank [I]you[/I] for such a productive and civil conversation. Even if we disagree, I like having the discussion, and hope we both take something away from it, even if it's a little more clarity as to we hold to what we believe. Yes, I agree with you about implied setting. However, I think you can make a game that opens up a lot more stories, while having solid mechanics. I'm not a fan of rampant long range reliable teleportation or divination, and 4e's changes were a great step (compared to 3.X) towards opening up story possibilities. Yes, having those abilities open up some stories, which is why I said I don't like them being [I]rampant and reliable[/I]. I think missing out on them (or having limited help, such as speed boosting effects or clues) opens up more story possibilities. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Should 5E have Healing Surges?
Top