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General Tabletop Discussion
*Dungeons & Dragons
Should 5E have Healing Surges?
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<blockquote data-quote="Ratskinner" data-source="post: 5805986" data-attributes="member: 6688937"><p>Problem is, with abstract hit points and the description of them we are given....the badguy didn't get hit in the head three times. The first two times he blocked or dodged or just got lucky or lost some advantage in the swordplay or....whatever. The only time he actually got "hit" in such a way that has <u>any</u> consequences was the last hit.</p><p></p><p>For me, the problem isn't that PCs recover too quickly, its that they spend weeks recovering things they can't possibly know they've lost or they receive magical healing for "critical wounds" that had absolutely no impact on their performance. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p></blockquote><p></p>
[QUOTE="Ratskinner, post: 5805986, member: 6688937"] Problem is, with abstract hit points and the description of them we are given....the badguy didn't get hit in the head three times. The first two times he blocked or dodged or just got lucky or lost some advantage in the swordplay or....whatever. The only time he actually got "hit" in such a way that has [U]any[/U] consequences was the last hit. For me, the problem isn't that PCs recover too quickly, its that they spend weeks recovering things they can't possibly know they've lost or they receive magical healing for "critical wounds" that had absolutely no impact on their performance. :confused: [/QUOTE]
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Community
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Should 5E have Healing Surges?
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