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General Tabletop Discussion
*Dungeons & Dragons
Should 5E have Healing Surges?
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<blockquote data-quote="Naszir" data-source="post: 5806020" data-attributes="member: 55043"><p>Well, no. Someone asked if there were other ways to come up with alternative ways of healing. I wrote down something I came up with.</p><p></p><p>You said "lame."</p><p></p><p>I and others came up with ways that might describe how healing surges work.</p><p></p><p>You said healing surges are a stupid mechanic.</p><p></p><p>I have played the game with and without healing surges. I was never totally sold on hit points as literally how much physical damage a character can take. But I still played the game. I thought things might be improved upon.</p><p></p><p>When the game designers started to say "Hey, hit points are abstract, it not all about physical damage." That made sense to me. </p><p></p><p>They tried ways of coming up with a better model. It hasn't been perfected yet but I have liked where they are headed.</p><p></p><p>I don't want to put words in your mouth but you seem to say "No ... no ... lame ... stupid." There seems to be no evolution with you.</p><p></p><p>If you don't want 5E to have healing surges should hit points and healing stay the same as it was in 3E or some earlier edition?</p><p></p><p>For me I am hoping they find a way to model hit points a little better and there is an evolution that a majority of us gamers can go, "nice, I like that."</p></blockquote><p></p>
[QUOTE="Naszir, post: 5806020, member: 55043"] Well, no. Someone asked if there were other ways to come up with alternative ways of healing. I wrote down something I came up with. You said "lame." I and others came up with ways that might describe how healing surges work. You said healing surges are a stupid mechanic. I have played the game with and without healing surges. I was never totally sold on hit points as literally how much physical damage a character can take. But I still played the game. I thought things might be improved upon. When the game designers started to say "Hey, hit points are abstract, it not all about physical damage." That made sense to me. They tried ways of coming up with a better model. It hasn't been perfected yet but I have liked where they are headed. I don't want to put words in your mouth but you seem to say "No ... no ... lame ... stupid." There seems to be no evolution with you. If you don't want 5E to have healing surges should hit points and healing stay the same as it was in 3E or some earlier edition? For me I am hoping they find a way to model hit points a little better and there is an evolution that a majority of us gamers can go, "nice, I like that." [/QUOTE]
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Should 5E have Healing Surges?
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