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Should 5E have Healing Surges?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5806146" data-attributes="member: 82106"><p>I don't think anyone expects the rules to be mechanically exactly like anything that has come before, just generally close and evocative of older editions. I'm not really too wedded to specific mechanics anyway, it is what they accomplish that matters, and some aspects of how they are structured (IE you really need the rules to be reasonably transparent). </p><p></p><p>I'm just saying there were a lot of things in BECMI and AD&D that were responsible for me saying "meh, yeah, D&D, been there, done with that" and 4e largely dealt with the most critical ones. Certainly enough to make it interesting to run 4e campaigns again, which I had not done in a long time before 2008.</p><p></p><p>Now, 5e could do that too, but it has to DO that because from MY perspective I don't need to run out and buy a new edition of D&D that has the same shortcomings as the one I mostly stopped running in like 1997 or something. I'm interested in what 5e can bring to the table in terms of IMPROVING what I have in 4e. While I'm happy for other people that they might get the game that they want I'll have no real reason to buy into AD&D redux.</p><p></p><p>And, yes, it may be more complicated than that because it may regress on some things and still do other things much better, etc. It will not be a single simple choice. I don't really have specific 'deal breakers' either, but if the way damage is handled is old school, that's going to be a REAL hard thing to swallow. Real hard. I'll hope it works out one way or another and I like the game. That will be cool.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5806146, member: 82106"] I don't think anyone expects the rules to be mechanically exactly like anything that has come before, just generally close and evocative of older editions. I'm not really too wedded to specific mechanics anyway, it is what they accomplish that matters, and some aspects of how they are structured (IE you really need the rules to be reasonably transparent). I'm just saying there were a lot of things in BECMI and AD&D that were responsible for me saying "meh, yeah, D&D, been there, done with that" and 4e largely dealt with the most critical ones. Certainly enough to make it interesting to run 4e campaigns again, which I had not done in a long time before 2008. Now, 5e could do that too, but it has to DO that because from MY perspective I don't need to run out and buy a new edition of D&D that has the same shortcomings as the one I mostly stopped running in like 1997 or something. I'm interested in what 5e can bring to the table in terms of IMPROVING what I have in 4e. While I'm happy for other people that they might get the game that they want I'll have no real reason to buy into AD&D redux. And, yes, it may be more complicated than that because it may regress on some things and still do other things much better, etc. It will not be a single simple choice. I don't really have specific 'deal breakers' either, but if the way damage is handled is old school, that's going to be a REAL hard thing to swallow. Real hard. I'll hope it works out one way or another and I like the game. That will be cool. [/QUOTE]
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Should 5E have Healing Surges?
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