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Should 5E have Healing Surges?
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<blockquote data-quote="BryonD" data-source="post: 5806150" data-attributes="member: 957"><p>When a character in my game is wounded he has consequences of the wound. When he is healed he doesn't have those consequences any longer.</p><p>If he was healed because a cleric cast a spell then that spell is gone. The spell being gone is a secondary consequence of the wound. But it is not a true consequence of the wound.</p><p>The surge being gone is a secondary consequence of the wound, but it is not a true consequence of the wound.</p><p></p><p>Same thing either way, only one requires actual healing and one is a fighter thinking his wounds away.</p><p></p><p>From a gamist pov, you are right. I've no interest in that pov.</p><p></p><p>I'm not offering a crumb and I'm really not willing to compromise on this point.</p><p>I respect your desire for a game you like. I respect that WotC should throw me to the curb if they can get more fans without me. I don't remotely claim 5e design should revolve around my preference for my sake. But I do think that if it doesn't take my point of view strongly into account for the MARKET's sake. It will pay the price for it. (I made similar comments four years ago)</p><p></p><p>I'm going to play the BEST game for me. If they want me to play that game they need to make THAT GAME, not ask me to compromise. And I realize that is a hard standard and I'm FULLY prepared to keep playing PF. I actually EXPECT to keep playing PF. </p><p></p><p>But I'm going to keep an open mind and also keep making comments relevant to what would bring me over.</p><p></p><p>Understood. And if they can blow my expectations away then awesome for them. </p><p>It is also possible that they will have another game that fails to capture the marketplace but a select niche loves and you may well be in that niche again.</p><p>Or maybe they will do what I want but blow YOUR expectations away so that you love it anyway.</p><p>Or maybe you get to take a turn finding a new game.</p><p></p><p>Time will tell.</p></blockquote><p></p>
[QUOTE="BryonD, post: 5806150, member: 957"] When a character in my game is wounded he has consequences of the wound. When he is healed he doesn't have those consequences any longer. If he was healed because a cleric cast a spell then that spell is gone. The spell being gone is a secondary consequence of the wound. But it is not a true consequence of the wound. The surge being gone is a secondary consequence of the wound, but it is not a true consequence of the wound. Same thing either way, only one requires actual healing and one is a fighter thinking his wounds away. From a gamist pov, you are right. I've no interest in that pov. I'm not offering a crumb and I'm really not willing to compromise on this point. I respect your desire for a game you like. I respect that WotC should throw me to the curb if they can get more fans without me. I don't remotely claim 5e design should revolve around my preference for my sake. But I do think that if it doesn't take my point of view strongly into account for the MARKET's sake. It will pay the price for it. (I made similar comments four years ago) I'm going to play the BEST game for me. If they want me to play that game they need to make THAT GAME, not ask me to compromise. And I realize that is a hard standard and I'm FULLY prepared to keep playing PF. I actually EXPECT to keep playing PF. But I'm going to keep an open mind and also keep making comments relevant to what would bring me over. Understood. And if they can blow my expectations away then awesome for them. It is also possible that they will have another game that fails to capture the marketplace but a select niche loves and you may well be in that niche again. Or maybe they will do what I want but blow YOUR expectations away so that you love it anyway. Or maybe you get to take a turn finding a new game. Time will tell. [/QUOTE]
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Should 5E have Healing Surges?
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