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Should 5E have Healing Surges?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5806195" data-attributes="member: 82106"><p>Well, just being short of surges IS IMHO a form of suffering. Surge loss is IME not really trivial. No more so than being some hit points down was in any earlier edition. You're closer to the edge of what you can do, and in neither system does this have a real immediate effect on what you can do right this minute. </p><p></p><p>As for what happens at the end of the day and how an Extended Rest and whatnot works, that's a related topic, but not quite the same thing. I'd certainly be interested in seeing a more flexible mechanic there. </p><p></p><p></p><p></p><p>Well, we'll just have to see. It seems hard to imagine how this is going to be dealt with in a way that is entirely satisfactory to everyone, but like I said before, I think we all have to be a bit willing to work with it. I've personally never gotten all worried about the mechanics of an RPG. Some are better than others, but it is all really about play styles that are supported vs what is desired. I think this is why I get a bit bothered by people coming along and pounding on tables and saying that they can't abide this or that detail of a game. Really, people need to be able to just go on ahead and play and have fun. You really can do that. Everyone better learn to do that if they're actually going to be playing one overarching edition of D&D.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5806195, member: 82106"] Well, just being short of surges IS IMHO a form of suffering. Surge loss is IME not really trivial. No more so than being some hit points down was in any earlier edition. You're closer to the edge of what you can do, and in neither system does this have a real immediate effect on what you can do right this minute. As for what happens at the end of the day and how an Extended Rest and whatnot works, that's a related topic, but not quite the same thing. I'd certainly be interested in seeing a more flexible mechanic there. Well, we'll just have to see. It seems hard to imagine how this is going to be dealt with in a way that is entirely satisfactory to everyone, but like I said before, I think we all have to be a bit willing to work with it. I've personally never gotten all worried about the mechanics of an RPG. Some are better than others, but it is all really about play styles that are supported vs what is desired. I think this is why I get a bit bothered by people coming along and pounding on tables and saying that they can't abide this or that detail of a game. Really, people need to be able to just go on ahead and play and have fun. You really can do that. Everyone better learn to do that if they're actually going to be playing one overarching edition of D&D. [/QUOTE]
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Should 5E have Healing Surges?
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