Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Should 5E have Healing Surges?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="KarinsDad" data-source="post: 5806224" data-attributes="member: 2011"><p>I think a vastly superior system of:</p><p></p><p>1) Hit points represent luck, courage, fatigue, etc.</p><p></p><p>2) Wound points represent real wounds.</p><p></p><p>No healing surges needed. PCs get one Second Wind per day (my preference as per Star Wars IIRC) or per encounter to rally with. </p><p></p><p>Every 10 hit points does 1 wound point, so a 25 hit point shot does 2 wound points which makes critical hits nastier, but 4 hit point shots do 0 wound points. PCs could get into barroom brawls where they take no actual wounds because the punches and kicks are not damaging enough, they just get knocked out. Minions often don't do wound points. But, BBEGs might do quite a few.</p><p></p><p>PCs have wound points = CON.</p><p></p><p>Wound points require magic or significant rest to heal.</p><p></p><p>Hit points recover with a short rest.</p><p></p><p>Run out of hit points, the PC is unconscious. Run out of wound points, the PC is dead.</p><p></p><p>The only limit on combat with regard to wounds is the number of times that PCs can magically heal (with spell or potion or whatever) wound points. Warlords restore hit points and rally allies, they do not restore wound points. That requires magical healing. REAL magical healing.</p><p></p><p>Maybe even rules that an unconscious PC is dying and takes a wound point each round that s/he isn't stabilized (by a good roll himself, or by an ally helping). This adds in an element of urgency to dying PCs that doesn't occur in 4E.</p><p></p><p>To me, such a system would be the better of 3E and 4E. PCs could still Second Wind, Warlords could still rally PCs, healing is still magical, if a group doesn't have a healer, they'd better get themselves some potions or even a healer henchmen to help out, etc. Throw in some rules for more ways to mitigate damage and the game is set. Damage resistance becomes a very favorable ability. Temporary hit points, not as much.</p><p></p><p>No player entitlement to self heal (which is an ease of game gamest concept, not a narrative one).</p><p></p><p></p><p>But, the entire terminology and history of the game has been of getting hit, taking damage, and getting healed. Not getting tired or unlucky. Only 4E has healing via Cheerleaders and it really is nonsensical to some of us (and I suspect to many players that moved over to PathFinder).</p><p></p><p>5E needs to return real damage of some sort to the game system.</p><p></p><p></p><p>And, the terminology could be different. Hit points are real wounds damage. Stun points (or some such) represent getting knocked out, but I don't really see the need.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5806224, member: 2011"] I think a vastly superior system of: 1) Hit points represent luck, courage, fatigue, etc. 2) Wound points represent real wounds. No healing surges needed. PCs get one Second Wind per day (my preference as per Star Wars IIRC) or per encounter to rally with. Every 10 hit points does 1 wound point, so a 25 hit point shot does 2 wound points which makes critical hits nastier, but 4 hit point shots do 0 wound points. PCs could get into barroom brawls where they take no actual wounds because the punches and kicks are not damaging enough, they just get knocked out. Minions often don't do wound points. But, BBEGs might do quite a few. PCs have wound points = CON. Wound points require magic or significant rest to heal. Hit points recover with a short rest. Run out of hit points, the PC is unconscious. Run out of wound points, the PC is dead. The only limit on combat with regard to wounds is the number of times that PCs can magically heal (with spell or potion or whatever) wound points. Warlords restore hit points and rally allies, they do not restore wound points. That requires magical healing. REAL magical healing. Maybe even rules that an unconscious PC is dying and takes a wound point each round that s/he isn't stabilized (by a good roll himself, or by an ally helping). This adds in an element of urgency to dying PCs that doesn't occur in 4E. To me, such a system would be the better of 3E and 4E. PCs could still Second Wind, Warlords could still rally PCs, healing is still magical, if a group doesn't have a healer, they'd better get themselves some potions or even a healer henchmen to help out, etc. Throw in some rules for more ways to mitigate damage and the game is set. Damage resistance becomes a very favorable ability. Temporary hit points, not as much. No player entitlement to self heal (which is an ease of game gamest concept, not a narrative one). But, the entire terminology and history of the game has been of getting hit, taking damage, and getting healed. Not getting tired or unlucky. Only 4E has healing via Cheerleaders and it really is nonsensical to some of us (and I suspect to many players that moved over to PathFinder). 5E needs to return real damage of some sort to the game system. And, the terminology could be different. Hit points are real wounds damage. Stun points (or some such) represent getting knocked out, but I don't really see the need. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Should 5E have Healing Surges?
Top