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General Tabletop Discussion
*Dungeons & Dragons
Should 5E have Healing Surges?
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<blockquote data-quote="KarinsDad" data-source="post: 5806310" data-attributes="member: 2011"><p>Ok, I'll explain this yet again for the 100th time.</p><p></p><p>No, earlier versions of hit points were not JUST the ability to withstand physical punishment. They included the ability to turn greater blows into lesser blows, a little bit of luck, etc.</p><p></p><p>But a PC that had 3 hit points left out of 100 was SERIOUSLY damaged. 3 more and that PC was dead for the first quarter century of rules. 3 more and that PC was dying in the 3E rules.</p><p></p><p>In 4E, a PC that has 3 hit points left out of 100 is SERIOUSLY inconvenienced. If he takes 3 more, he has a (typically) slimmer chance of dying than in 3E, especially if he gets attack while unconscious. 4E PCs can sometimes survive that. Any other PC can come over and stabilize him and even get him conscious without healing of any sort (and yes, we've heard the Heal skill argument that the PC is being healed, but come on). Warlords can shout him awake.</p><p></p><p>So no, the earlier versions weren't just a supernatural way to take physical punishment, but they did include a semblance of physical damage.</p><p></p><p>4E doesn't. It's a "protect the PCs at all costs" system, not a system where PCs can typically die if they get hit a lot (with the somewhat rare TPK situation or a few downed PCs while the rest of the PCs run situation). Another reason that PCs do not take real physical damage in 4E is that after the battle, a short rest and they can be totally healed up without any sort of magic at all. It's the equivalent of self regeneration or self heal.</p><p></p><p></p><p>Do you understand now???</p><p></p><p>Earlier versions included a feeling of actual damage. 4E doesn't unless the PC dies.</p><p></p><p>This is probably one of the reasons some people fled 4E and why the poll here has over half of the participants wanting to get rid of healing surges. Many people want some semblance of real physical damage added back to the system.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5806310, member: 2011"] Ok, I'll explain this yet again for the 100th time. No, earlier versions of hit points were not JUST the ability to withstand physical punishment. They included the ability to turn greater blows into lesser blows, a little bit of luck, etc. But a PC that had 3 hit points left out of 100 was SERIOUSLY damaged. 3 more and that PC was dead for the first quarter century of rules. 3 more and that PC was dying in the 3E rules. In 4E, a PC that has 3 hit points left out of 100 is SERIOUSLY inconvenienced. If he takes 3 more, he has a (typically) slimmer chance of dying than in 3E, especially if he gets attack while unconscious. 4E PCs can sometimes survive that. Any other PC can come over and stabilize him and even get him conscious without healing of any sort (and yes, we've heard the Heal skill argument that the PC is being healed, but come on). Warlords can shout him awake. So no, the earlier versions weren't just a supernatural way to take physical punishment, but they did include a semblance of physical damage. 4E doesn't. It's a "protect the PCs at all costs" system, not a system where PCs can typically die if they get hit a lot (with the somewhat rare TPK situation or a few downed PCs while the rest of the PCs run situation). Another reason that PCs do not take real physical damage in 4E is that after the battle, a short rest and they can be totally healed up without any sort of magic at all. It's the equivalent of self regeneration or self heal. Do you understand now??? Earlier versions included a feeling of actual damage. 4E doesn't unless the PC dies. This is probably one of the reasons some people fled 4E and why the poll here has over half of the participants wanting to get rid of healing surges. Many people want some semblance of real physical damage added back to the system. [/QUOTE]
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Should 5E have Healing Surges?
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