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General Tabletop Discussion
*Dungeons & Dragons
Should 5E have Healing Surges?
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<blockquote data-quote="SteveC" data-source="post: 5807701" data-attributes="member: 9053"><p>I think you have to be very careful with this attitude: there were a huge number of problems with the old hit point system and healing rules, and we will be going directly back to them again. As someone who was around on the internet in the Usenet days, I'd say that healing and hit points were the single biggest point of contention around (with Vancian magic coming in a close second).</p><p></p><p>Here's the thing: all the concerns about what hit points really represent in 4E are still there in 3X: hit points have been a nebulous mashup of health, fate, luck, and skill since the very beginning, and so you'll still have all those problems with "what did that swordblow for 10HP really represent?" You go from fully effective to unconscious in every edition of the game by the core rules.</p><p></p><p>4E was able to fix a lot of the problems from previous editions concerning why it takes higher level and more combat capable characters longer to heal than low level weaklings, and why you have to use so much more healing as you get to higher levels. These were also huge points of discussion, and they formed the basis for the new surge rules.</p><p></p><p>So if anyone thinks that going back to the old methods will actually solve the debates, they're sadly mistaken: you'll just bring back some old arguments.</p><p></p><p>For example: we mention Conan in this thread, and I'd say that he's a great example of most of the hit point problems: no healing magic in his world, no way to get hit points back between encounters, large downtimes between significant conflicts just to name a few. Running a Conan campaign will require many more house rules under the old system than under 4E.</p><p></p><p>I am still hopeful that there will be some middle ground yet found. We will have to see, of course... the playtest can't get here soon enough!</p></blockquote><p></p>
[QUOTE="SteveC, post: 5807701, member: 9053"] I think you have to be very careful with this attitude: there were a huge number of problems with the old hit point system and healing rules, and we will be going directly back to them again. As someone who was around on the internet in the Usenet days, I'd say that healing and hit points were the single biggest point of contention around (with Vancian magic coming in a close second). Here's the thing: all the concerns about what hit points really represent in 4E are still there in 3X: hit points have been a nebulous mashup of health, fate, luck, and skill since the very beginning, and so you'll still have all those problems with "what did that swordblow for 10HP really represent?" You go from fully effective to unconscious in every edition of the game by the core rules. 4E was able to fix a lot of the problems from previous editions concerning why it takes higher level and more combat capable characters longer to heal than low level weaklings, and why you have to use so much more healing as you get to higher levels. These were also huge points of discussion, and they formed the basis for the new surge rules. So if anyone thinks that going back to the old methods will actually solve the debates, they're sadly mistaken: you'll just bring back some old arguments. For example: we mention Conan in this thread, and I'd say that he's a great example of most of the hit point problems: no healing magic in his world, no way to get hit points back between encounters, large downtimes between significant conflicts just to name a few. Running a Conan campaign will require many more house rules under the old system than under 4E. I am still hopeful that there will be some middle ground yet found. We will have to see, of course... the playtest can't get here soon enough! [/QUOTE]
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Should 5E have Healing Surges?
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