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General Tabletop Discussion
*Dungeons & Dragons
Should 5E have Healing Surges?
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<blockquote data-quote="Hassassin" data-source="post: 5808017" data-attributes="member: 6675228"><p>As I've mentioned a few times in this thread, the scaling of healing was my number one issue with 3e healing. However, that could (again) have been fixed without a need to introduce any more inconsistencies. I also think the inconsistencies in 4e are much more glaring.</p><p></p><p>4 encounters per day was, BTW, the design target of 3e. It's mentioned there in the DMG. For more encounters per day, you'll have to make them easier, i.e. lower EL than APL.</p><p></p><p></p><p></p><p>I agree!</p><p></p><p></p><p></p><p>True. However, I disagree that *damage* has been an abstraction. It certainly hasn't been presented as such.</p><p></p><p></p><p></p><p>Again, I disagree. The absence of numerical penalties shouldn't be taken to mean there are no serious injuries. It is partly a concession to playability, partly because not all serious injuries are immediately debilitating, and partly because characters may be assumed to compensate for their injuries by fighting more aggressively. (Sort of like a second wind I guess.)</p><p></p><p>There also is one clear penalty: the character is likelier to take a lethal hit.</p><p></p><p></p><p></p><p>Not always true, but 3e probably made coming back more frequent.</p><p></p><p></p><p></p><p>I'm not sure about the cause and effect here, but certainly shorter fights make staying down more palatable to players whose character goes down.</p><p></p><p></p><p></p><p>This is one of the things that are difficult when WOTC will try to come up with a system that makes everyone happy: I don't want HP to be strictly an encounter resource. That doesn't mean they cannot come up with a system that I like, where they are, of course.</p></blockquote><p></p>
[QUOTE="Hassassin, post: 5808017, member: 6675228"] As I've mentioned a few times in this thread, the scaling of healing was my number one issue with 3e healing. However, that could (again) have been fixed without a need to introduce any more inconsistencies. I also think the inconsistencies in 4e are much more glaring. 4 encounters per day was, BTW, the design target of 3e. It's mentioned there in the DMG. For more encounters per day, you'll have to make them easier, i.e. lower EL than APL. I agree! True. However, I disagree that *damage* has been an abstraction. It certainly hasn't been presented as such. Again, I disagree. The absence of numerical penalties shouldn't be taken to mean there are no serious injuries. It is partly a concession to playability, partly because not all serious injuries are immediately debilitating, and partly because characters may be assumed to compensate for their injuries by fighting more aggressively. (Sort of like a second wind I guess.) There also is one clear penalty: the character is likelier to take a lethal hit. Not always true, but 3e probably made coming back more frequent. I'm not sure about the cause and effect here, but certainly shorter fights make staying down more palatable to players whose character goes down. This is one of the things that are difficult when WOTC will try to come up with a system that makes everyone happy: I don't want HP to be strictly an encounter resource. That doesn't mean they cannot come up with a system that I like, where they are, of course. [/QUOTE]
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Should 5E have Healing Surges?
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