Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Should 5E have Healing Surges?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 5808061" data-attributes="member: 82106"><p>I look at it this way. </p><p></p><p>1) The fighter isn't 'just fine', he's now down a healing surge, one that he will inevitably lack later on. In other words that little wound is going to catch up to him sooner or later.</p><p></p><p>2) There's no exact meaning for what 'at full hit points' means except that you are now in a position to fight for as long and hard as you could at any other point in time when you were at full hit points. </p><p></p><p>So our doughty fighter has a minor wound. We KNOW it is a minor wound because it isn't even slightly affecting his ability to fight. Now he summons up extra reserves of energy and redoubles his efforts to WIN that fight. He's at least as dangerous now as he was before. Again, this is the measure of a hero. Go back and read the reports about people in real life who performed great acts of heroism. Again and again the same theme runs through these stories. People who absorbed incredible punishment, often so great that at the end of the fight they plain dropped dead, and they just GOT BACK UP and did it again, and again, and again. Do you think that guy with several bullets in him was less dangerous the 3rd time around than the first? I think it is at least REASONABLE to say "yes he was".</p><p></p><p>It just seems to me that somehow the argument gets distorted into an argument against PCs being able to take infinite damage or suffering no consequences of damage at all. I just think that is not a fair way of looking at it. When I see people arguing an extreme version of something it gets me thinking that the argument isn't really at all one about the facts but more one of people just like things to be the way they were before. Its not a wrong argument, it is just one of preference vs any kind of logic. I'm happy to have people's preferences met, but I don't think any of us will fault each other for wanting their own to be first in line <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> hehe.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5808061, member: 82106"] I look at it this way. 1) The fighter isn't 'just fine', he's now down a healing surge, one that he will inevitably lack later on. In other words that little wound is going to catch up to him sooner or later. 2) There's no exact meaning for what 'at full hit points' means except that you are now in a position to fight for as long and hard as you could at any other point in time when you were at full hit points. So our doughty fighter has a minor wound. We KNOW it is a minor wound because it isn't even slightly affecting his ability to fight. Now he summons up extra reserves of energy and redoubles his efforts to WIN that fight. He's at least as dangerous now as he was before. Again, this is the measure of a hero. Go back and read the reports about people in real life who performed great acts of heroism. Again and again the same theme runs through these stories. People who absorbed incredible punishment, often so great that at the end of the fight they plain dropped dead, and they just GOT BACK UP and did it again, and again, and again. Do you think that guy with several bullets in him was less dangerous the 3rd time around than the first? I think it is at least REASONABLE to say "yes he was". It just seems to me that somehow the argument gets distorted into an argument against PCs being able to take infinite damage or suffering no consequences of damage at all. I just think that is not a fair way of looking at it. When I see people arguing an extreme version of something it gets me thinking that the argument isn't really at all one about the facts but more one of people just like things to be the way they were before. Its not a wrong argument, it is just one of preference vs any kind of logic. I'm happy to have people's preferences met, but I don't think any of us will fault each other for wanting their own to be first in line ;) hehe. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Should 5E have Healing Surges?
Top