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General Tabletop Discussion
*Dungeons & Dragons
Should 5E have Healing Surges?
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<blockquote data-quote="BryonD" data-source="post: 5808062" data-attributes="member: 957"><p>"Realism" is always a buzz word. So I'm going to ignore the implications there and just respond to general point.</p><p></p><p>The 10 HP represent 10 units of damage and 10 units of healing needed. There are lots of conversion factors that may then be applied. But he needs 10 units of healing. The fighter may think of it as two night rest. He may also think of it as two healing potions. He may also think about in terms of cleric cast CMWs. But those are all simply feet, meters, and cubits. </p><p></p><p>When you say it breaks your verisimilitude you are simply not using the word correctly. You may HATE the implicit setting it creates. And it may completely disrupt your suspension of disbelief to have a guy walking around with a bunch of potions. But the verisimilitude is still there. It remains self consistent and internally logical.</p><p></p><p>And WotC needs to understand you won't play a game you hate and they need to solve that problem for you or fail at their goal.</p><p></p><p></p><p>But at the same time, for me personally I can easily see why someone would hate perpetual wands and potions. But it is hard for me to see how someone with that point of view can turn around and be ok with a fighter popping back to full health overnight, no matter what happened the day before "just because".</p></blockquote><p></p>
[QUOTE="BryonD, post: 5808062, member: 957"] "Realism" is always a buzz word. So I'm going to ignore the implications there and just respond to general point. The 10 HP represent 10 units of damage and 10 units of healing needed. There are lots of conversion factors that may then be applied. But he needs 10 units of healing. The fighter may think of it as two night rest. He may also think of it as two healing potions. He may also think about in terms of cleric cast CMWs. But those are all simply feet, meters, and cubits. When you say it breaks your verisimilitude you are simply not using the word correctly. You may HATE the implicit setting it creates. And it may completely disrupt your suspension of disbelief to have a guy walking around with a bunch of potions. But the verisimilitude is still there. It remains self consistent and internally logical. And WotC needs to understand you won't play a game you hate and they need to solve that problem for you or fail at their goal. But at the same time, for me personally I can easily see why someone would hate perpetual wands and potions. But it is hard for me to see how someone with that point of view can turn around and be ok with a fighter popping back to full health overnight, no matter what happened the day before "just because". [/QUOTE]
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Should 5E have Healing Surges?
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