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General Tabletop Discussion
*Dungeons & Dragons
Should 5E have Healing Surges?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5808068" data-attributes="member: 82106"><p>No, this is NOT the argument. The argument is that being somewhat wounded isn't an automatic reduction in your effectiveness as a combatant. You can have a minor wound and be JUST AS EFFECTIVE for a period of time as you were the moment you stepped onto the field of battle. Wounds in the real world simply aren't linearly cumulative and hit points are a simplistic mechanism that doesn't take this into account at all.</p><p></p><p>When the warlord psyches up the fighter, that fighter is in some way MORE dangerous than he was before. Sure, maybe he's bleeding now and at some point he might be in trouble, but THIS FIGHT is only going to last a short time. Afterwards presumably people get patched up and summon more will to go on. I don't think 4e's concept is overall MORE 'realistic' than anything from previous editions, but it does let you model things that old-style linear hit points don't. Thus the argument is and should be only focused on which makes a more fun game to play.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5808068, member: 82106"] No, this is NOT the argument. The argument is that being somewhat wounded isn't an automatic reduction in your effectiveness as a combatant. You can have a minor wound and be JUST AS EFFECTIVE for a period of time as you were the moment you stepped onto the field of battle. Wounds in the real world simply aren't linearly cumulative and hit points are a simplistic mechanism that doesn't take this into account at all. When the warlord psyches up the fighter, that fighter is in some way MORE dangerous than he was before. Sure, maybe he's bleeding now and at some point he might be in trouble, but THIS FIGHT is only going to last a short time. Afterwards presumably people get patched up and summon more will to go on. I don't think 4e's concept is overall MORE 'realistic' than anything from previous editions, but it does let you model things that old-style linear hit points don't. Thus the argument is and should be only focused on which makes a more fun game to play. [/QUOTE]
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Should 5E have Healing Surges?
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