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General Tabletop Discussion
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Should 5e have more classes (Poll and Discussion)?
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<blockquote data-quote="Minigiant" data-source="post: 8086218" data-attributes="member: 63508"><p><span style="font-size: 15px">If you think about the question posed "Should D&D 5e have more classes?"</span></p><p><span style="font-size: 15px">Then the option "We have too many classes" isn't even a viable option for <strong><u>5e</u></strong>.</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">Why? Because all the current <strong><u>5e</u></strong> classes have defining class features that cannot be rolled back into subclasses and maintain balance. It's too late for 5e and you can't even do it as alternate class features. The cat's out of the bag. The iconic features aretoo big to shrink. Only 1 class has the design space to truly alter the base class with subclasses an it is the one with the most baggage and poor design (ranger).</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">Why are hexblades and eldritch knights sublclasses but artificers and barbarians full classes? Because one set has class features that are low impact on the core concept whereas the other set has a major concepts or subsystems that cannot be contained in a subclass. Once you choose rages, half casting, infusions, and invocations, you are putting too much in an idea to have it be anything but its out class or an outside subsystem.</span></p><p><span style="font-size: 15px"></span></p><p><span style="font-size: 15px">So "Should <em>5e</em> have more classes?" Designwise, <em>yes</em> but only if you think big. New classes cannot be simple tweaks.</span></p></blockquote><p></p>
[QUOTE="Minigiant, post: 8086218, member: 63508"] [SIZE=4]If you think about the question posed "Should D&D 5e have more classes?" Then the option "We have too many classes" isn't even a viable option for [B][U]5e[/U][/B]. Why? Because all the current [B][U]5e[/U][/B] classes have defining class features that cannot be rolled back into subclasses and maintain balance. It's too late for 5e and you can't even do it as alternate class features. The cat's out of the bag. The iconic features aretoo big to shrink. Only 1 class has the design space to truly alter the base class with subclasses an it is the one with the most baggage and poor design (ranger). Why are hexblades and eldritch knights sublclasses but artificers and barbarians full classes? Because one set has class features that are low impact on the core concept whereas the other set has a major concepts or subsystems that cannot be contained in a subclass. Once you choose rages, half casting, infusions, and invocations, you are putting too much in an idea to have it be anything but its out class or an outside subsystem. So "Should [I]5e[/I] have more classes?" Designwise, [I]yes[/I] but only if you think big. New classes cannot be simple tweaks.[/SIZE] [/QUOTE]
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