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General Tabletop Discussion
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Should 5e have more classes (Poll and Discussion)?
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<blockquote data-quote="LuisCarlos17f" data-source="post: 8086338" data-attributes="member: 6802378"><p>We are to laugh a lot if the gladiator is the new base class in the next Dark Sun player's handbook, as a hybrid between monk and warrior, without armour but shields and and <a href="https://en.wikipedia.org/wiki/Manica_(armguard)" target="_blank">manicas(armguards)</a>. Subclasses for gladiator? easy, the kits from gladiator handbook 2nd Ed. </p><p></p><p>Why to play with a no-core class? Because classes are as mark of identity, and using a no-core class is to feel your PC is different, special. Why do you want to wear different clothing to show you are from certain urban tribe?</p><p></p><p>Why not knight/cavalier can't be a base class if Paizo did it? </p><p></p><p>Why not to add new characters if teoricaly Avengers or Justice League have just got enough superheroes? </p><p></p><p>And we shouldn't worry about too many base classes if only appear one each two or three years.</p><p></p><p>* Sometimes I think warlord will appear in a future Birthright handbook, and this setting together with a strategy videogame.</p><p></p><p>* I imagine the shaman as a mixture of summoner and shifter classes by Pathfinder, and the incarnum totemist, somebody who summon "collectable monster pets" whose monster traits can be personalized by means of incarnum soulmelds. The way to summon different totem spirits would be a game mechanic close to the vestige pact magic.</p><p></p><p>* The keys to design a base class:</p><ul> <li data-xf-list-type="ul">Right power balance, of course.</li> <li data-xf-list-type="ul">Fun gameplay. An example of failure is the psychic enervation by the psionic wilder. To bet or risk some pps for a metapsionic effect wasn't interesting. This could be fixed by Dreamscarred Press with the optional penalties, for example to be dazed.</li> <li data-xf-list-type="ul">Interesting concept. A class should be recognizable in a fiction title (novel or comic) without gameplay at all. Soulborn and incarnate from magic of incarnum are two example of boring ideas, too close to paladin and no LG variants.</li> </ul><p></p><p>* I would give a new opportunity to magic of incarnum, but not yet, and it should to start from zero, and simple mechanics to can be used with nPCs.</p></blockquote><p></p>
[QUOTE="LuisCarlos17f, post: 8086338, member: 6802378"] We are to laugh a lot if the gladiator is the new base class in the next Dark Sun player's handbook, as a hybrid between monk and warrior, without armour but shields and and [URL='https://en.wikipedia.org/wiki/Manica_(armguard)']manicas(armguards)[/URL]. Subclasses for gladiator? easy, the kits from gladiator handbook 2nd Ed. Why to play with a no-core class? Because classes are as mark of identity, and using a no-core class is to feel your PC is different, special. Why do you want to wear different clothing to show you are from certain urban tribe? Why not knight/cavalier can't be a base class if Paizo did it? Why not to add new characters if teoricaly Avengers or Justice League have just got enough superheroes? And we shouldn't worry about too many base classes if only appear one each two or three years. * Sometimes I think warlord will appear in a future Birthright handbook, and this setting together with a strategy videogame. * I imagine the shaman as a mixture of summoner and shifter classes by Pathfinder, and the incarnum totemist, somebody who summon "collectable monster pets" whose monster traits can be personalized by means of incarnum soulmelds. The way to summon different totem spirits would be a game mechanic close to the vestige pact magic. * The keys to design a base class: [LIST] [*]Right power balance, of course. [*]Fun gameplay. An example of failure is the psychic enervation by the psionic wilder. To bet or risk some pps for a metapsionic effect wasn't interesting. This could be fixed by Dreamscarred Press with the optional penalties, for example to be dazed. [*]Interesting concept. A class should be recognizable in a fiction title (novel or comic) without gameplay at all. Soulborn and incarnate from magic of incarnum are two example of boring ideas, too close to paladin and no LG variants. [/LIST] * I would give a new opportunity to magic of incarnum, but not yet, and it should to start from zero, and simple mechanics to can be used with nPCs. [/QUOTE]
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