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General Tabletop Discussion
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Should 5e have more classes (Poll and Discussion)?
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<blockquote data-quote="Crimson Longinus" data-source="post: 8086438" data-attributes="member: 7025508"><p>Well that is an understandable wording and it definitely makes this trickier. The thing is that one of the biggest negative effects of having too many classes is that the existing classes become too narrow mechanically and thematically, but if we are not allowed to give the stuff of the removed classes to the remaining classes then it really doesn't solve it. </p><p></p><p>But then again, I don't think such limitation is sensible as the game is not static, new stuff gets introduced all the time. Tasha's Cauldron will include new features for existing classes and a lot of new subclasses. So keeping that in mind, I would still kill either sorcerer or warlock, so that in the future products the designers could use the freed design space to improve the remaining class.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8086438, member: 7025508"] Well that is an understandable wording and it definitely makes this trickier. The thing is that one of the biggest negative effects of having too many classes is that the existing classes become too narrow mechanically and thematically, but if we are not allowed to give the stuff of the removed classes to the remaining classes then it really doesn't solve it. But then again, I don't think such limitation is sensible as the game is not static, new stuff gets introduced all the time. Tasha's Cauldron will include new features for existing classes and a lot of new subclasses. So keeping that in mind, I would still kill either sorcerer or warlock, so that in the future products the designers could use the freed design space to improve the remaining class. [/QUOTE]
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Should 5e have more classes (Poll and Discussion)?
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