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General Tabletop Discussion
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Should 5e have more classes (Poll and Discussion)?
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<blockquote data-quote="MoonSong" data-source="post: 8086550" data-attributes="member: 6689464"><p>Which is code for "Mage will closely model the wizard to a T to the detriment of every other spellcasting concept"</p><p></p><p>Which classes don't make the cut? And why is sorcerer one of them?</p><p></p><p></p><p>How is this different from the current setup with extra steps and less customization?</p><p></p><p></p><p>Your classification is pretty arbitrary. Monk as subclass of cleric? I know some monk subclasses cast spells, but vanilla monk certainly doesn't.</p><p></p><p>The only mistake was making an hyper-specific spellcaster that mirrors practically no spellcaster in folklore or media and pretend it was generic. You can either keep your hyper-specific wizard or get rid of sorcerer and warlock. You cannot do both</p></blockquote><p></p>
[QUOTE="MoonSong, post: 8086550, member: 6689464"] Which is code for "Mage will closely model the wizard to a T to the detriment of every other spellcasting concept" Which classes don't make the cut? And why is sorcerer one of them? How is this different from the current setup with extra steps and less customization? Your classification is pretty arbitrary. Monk as subclass of cleric? I know some monk subclasses cast spells, but vanilla monk certainly doesn't. The only mistake was making an hyper-specific spellcaster that mirrors practically no spellcaster in folklore or media and pretend it was generic. You can either keep your hyper-specific wizard or get rid of sorcerer and warlock. You cannot do both [/QUOTE]
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Should 5e have more classes (Poll and Discussion)?
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