Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Should 5e have more classes (Poll and Discussion)?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MoonSong" data-source="post: 8086568" data-attributes="member: 6689464"><p>Mechanically? It has basically all of the toys -sans stuff like metamagic or invocations-. But thematically, and archetypically, it can only depict a very narrow archetype. Why do sorcerer and warlock exist? because wizard is an extremely narrow archetype. Why are wizard archetypes so dry and lacking in flavor? because wizard is too specific and there's little room to explore more variations of it. Warlock? warlock can have as many archetypes as entries in the monster manual, Sorcerer? sorcerer can have as many themes as words in the dictionary....</p><p></p><p></p><p>It would be basically the same? How is this different from the current setup except with more steps? if you can differentiate a wizard from a sorcerer with a subclass choice at first level (going as far as spellcasting ability), then you have essentially two separate classes, if you don't then you have one at the expense of the other. What is gained from this?</p><p></p><p></p><p></p><p>Oh right, wizards getting all of the toys...</p><p></p><p>Edit; Don't get me wrong, it is certainly possible to have a big tent generic spellcaster class, but only if we let go of the D&Disms that have fostered the differences. If you want a huge Mage class that emcopasses everything, you need to denounce of the iconic wizard as it is. A truly generic spellcaster won't look anything like it. (And in turn anyhting like warlock or sorcerer)</p></blockquote><p></p>
[QUOTE="MoonSong, post: 8086568, member: 6689464"] Mechanically? It has basically all of the toys -sans stuff like metamagic or invocations-. But thematically, and archetypically, it can only depict a very narrow archetype. Why do sorcerer and warlock exist? because wizard is an extremely narrow archetype. Why are wizard archetypes so dry and lacking in flavor? because wizard is too specific and there's little room to explore more variations of it. Warlock? warlock can have as many archetypes as entries in the monster manual, Sorcerer? sorcerer can have as many themes as words in the dictionary.... It would be basically the same? How is this different from the current setup except with more steps? if you can differentiate a wizard from a sorcerer with a subclass choice at first level (going as far as spellcasting ability), then you have essentially two separate classes, if you don't then you have one at the expense of the other. What is gained from this? Oh right, wizards getting all of the toys... Edit; Don't get me wrong, it is certainly possible to have a big tent generic spellcaster class, but only if we let go of the D&Disms that have fostered the differences. If you want a huge Mage class that emcopasses everything, you need to denounce of the iconic wizard as it is. A truly generic spellcaster won't look anything like it. (And in turn anyhting like warlock or sorcerer) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Should 5e have more classes (Poll and Discussion)?
Top