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General Tabletop Discussion
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Should 5e have more classes (Poll and Discussion)?
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<blockquote data-quote="Crimson Longinus" data-source="post: 8087369" data-attributes="member: 7025508"><p>I feel that Warlord should have decent basic combat capability and are in effect a type of a professional warrior, albeit an officer rather than a line trooper. Thus building them on the fighter chassis makes perfect sense to me. Subclasses actually get quite a lot of stuff, so having a battlemaster-style subclass whose features solely focus on aiding and boosting allies would seem perfectly sufficient to me.</p><p></p><p></p><p>As noted, that's just attitude and internal motivation and shouldn't really affect metaphysics or mechanisc.</p><p></p><p></p><p>This however can be valid and is the differnce I have tried to emphaise on my interpretations of these classes. Cleric doesn't have power on their own, they're merely channelling the power of their deity. If for some reason the deity would vanish or decide to shun the cleric, the cleric wouldn't have magic (of course actually doing this to a PC in a game has issues, but in theory.)</p><p></p><p>Warlock gets imbued with power in one chunk. From thereon it is theirs, and they're in that sense independent from their patron. This however makes them more similar to sorcerers, Both are imbued with the power of a magical being, in one instance it merely happens via ancestry and in another later. But this is why I want to fold sorcerers in into warlock. Both are just casters imbued with magic that now is part of them. The exact details how the imbuing occurred can vary from setting to setting and from character to character.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8087369, member: 7025508"] I feel that Warlord should have decent basic combat capability and are in effect a type of a professional warrior, albeit an officer rather than a line trooper. Thus building them on the fighter chassis makes perfect sense to me. Subclasses actually get quite a lot of stuff, so having a battlemaster-style subclass whose features solely focus on aiding and boosting allies would seem perfectly sufficient to me. As noted, that's just attitude and internal motivation and shouldn't really affect metaphysics or mechanisc. This however can be valid and is the differnce I have tried to emphaise on my interpretations of these classes. Cleric doesn't have power on their own, they're merely channelling the power of their deity. If for some reason the deity would vanish or decide to shun the cleric, the cleric wouldn't have magic (of course actually doing this to a PC in a game has issues, but in theory.) Warlock gets imbued with power in one chunk. From thereon it is theirs, and they're in that sense independent from their patron. This however makes them more similar to sorcerers, Both are imbued with the power of a magical being, in one instance it merely happens via ancestry and in another later. But this is why I want to fold sorcerers in into warlock. Both are just casters imbued with magic that now is part of them. The exact details how the imbuing occurred can vary from setting to setting and from character to character. [/QUOTE]
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