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General Tabletop Discussion
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Should 5e have more classes (Poll and Discussion)?
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<blockquote data-quote="jmartkdr2" data-source="post: 8087385" data-attributes="member: 7017304"><p>It would have been better to make a single gish class in the first place, and I hope they do so when they make a new edition. (Call it Eldritch Knight and have things like bladesinger and hexblade be subclasses of such.) The downside of doing it now is it would inevitably invalidate a bunch of existing subclasses, because those subclasses were attempts to do the concept as a not-class. The fact that almost all of them* failed to give gish players what they wanted (due mostly to not giving them a new spell list) notwithstanding, the team doesn't want to do that.</p><p></p><p>*I would say hexblade actually hits the target on being a blend of magic and weapon-use, and fairly balanced played single-class (if you don't cheese it by playing an armored blastlock). But it's a single subclass with a lot of dark-magic flavor attached, where the basic playstyle could support nearly any kind of magic as well as any weapon style. </p><p></p><p>Plus the gish story concept needs to have a lot of mechanics around your relationship with your weapon - for a gish the weapon is not a tool, it's a key part of their identity: it's both <em>how you do magic</em> and <em>what you use magic for</em>. It needs to be as special to them as a jedi's lightsaber at least. Pact of the Blade is a start but you should be able to lean into it a lot more, and of course it doesn't have to come form a shadowy entity you made a deal with.</p></blockquote><p></p>
[QUOTE="jmartkdr2, post: 8087385, member: 7017304"] It would have been better to make a single gish class in the first place, and I hope they do so when they make a new edition. (Call it Eldritch Knight and have things like bladesinger and hexblade be subclasses of such.) The downside of doing it now is it would inevitably invalidate a bunch of existing subclasses, because those subclasses were attempts to do the concept as a not-class. The fact that almost all of them* failed to give gish players what they wanted (due mostly to not giving them a new spell list) notwithstanding, the team doesn't want to do that. *I would say hexblade actually hits the target on being a blend of magic and weapon-use, and fairly balanced played single-class (if you don't cheese it by playing an armored blastlock). But it's a single subclass with a lot of dark-magic flavor attached, where the basic playstyle could support nearly any kind of magic as well as any weapon style. Plus the gish story concept needs to have a lot of mechanics around your relationship with your weapon - for a gish the weapon is not a tool, it's a key part of their identity: it's both [I]how you do magic[/I] and [I]what you use magic for[/I]. It needs to be as special to them as a jedi's lightsaber at least. Pact of the Blade is a start but you should be able to lean into it a lot more, and of course it doesn't have to come form a shadowy entity you made a deal with. [/QUOTE]
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