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General Tabletop Discussion
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Should 5e have more classes (Poll and Discussion)?
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<blockquote data-quote="Cap'n Kobold" data-source="post: 8087504" data-attributes="member: 6802951"><p>There are several classes and subclasses other than Paladin that have made use of Smite spells.</p><p>More to the point, if the paladin was just a subclass of fighter and "smiting" was something that was judged to be required, those spells would likely have been created and given to that subclass.</p><p></p><p> Like a Rogue with a decent Intelligence and Charisma? Pretty much all of those seem to fall into ability checks/skill proficiencies or player decisions.</p><p></p><p> The issue is that a lot of the Fighter's capability and power is bound up in class abilities that give personal power. You couldn't create an effective and balanced warlord out of the current 5e Fighter, because the 5e Fighter, with its action Surge and many attacks does not have the "power budget to also include powerful ally-boosting abilities.</p><p></p><p>Several Battlemaster Maneuvers are essentially what you would want a warlord would be able to do but are just too limited to feel like a full warlord. But if you made them powerful enough to feel like warlord abilities at high level, it would be a direct power boost over the BM. To get what would feel like a powerful enough ally-boosting class to feel like a warlord, you would have to crop out some of the personal power-boosting abilities of the base 5e Fighter, and 5e doesn't do subclasses that remove abilities from the main class.</p><p>When I homebrewed a warlord class, I began with the concept of the BM fighter being to the warlord what the Eldritch Knight fighter was to the wizard.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 8087504, member: 6802951"] There are several classes and subclasses other than Paladin that have made use of Smite spells. More to the point, if the paladin was just a subclass of fighter and "smiting" was something that was judged to be required, those spells would likely have been created and given to that subclass. Like a Rogue with a decent Intelligence and Charisma? Pretty much all of those seem to fall into ability checks/skill proficiencies or player decisions. The issue is that a lot of the Fighter's capability and power is bound up in class abilities that give personal power. You couldn't create an effective and balanced warlord out of the current 5e Fighter, because the 5e Fighter, with its action Surge and many attacks does not have the "power budget to also include powerful ally-boosting abilities. Several Battlemaster Maneuvers are essentially what you would want a warlord would be able to do but are just too limited to feel like a full warlord. But if you made them powerful enough to feel like warlord abilities at high level, it would be a direct power boost over the BM. To get what would feel like a powerful enough ally-boosting class to feel like a warlord, you would have to crop out some of the personal power-boosting abilities of the base 5e Fighter, and 5e doesn't do subclasses that remove abilities from the main class. When I homebrewed a warlord class, I began with the concept of the BM fighter being to the warlord what the Eldritch Knight fighter was to the wizard. [/QUOTE]
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