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General Tabletop Discussion
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Should 5e have more classes (Poll and Discussion)?
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<blockquote data-quote="Mecheon" data-source="post: 8087844" data-attributes="member: 6801776"><p>Summoner does have its niche. The thing is, rather than being a caster who focuses on doing stuff itself, it more has to do with controlling and buffing its summon. Could be ways this could be done such as swarms of summons, or a single beefy lad, or even summoning something you merge with, but there's an idea there with some promise. Basically rather than you becoming stronger, you raise your summon to be stronger. While D&D has things that can summon, it doesn't quite have that 'dedicated summoner' feel</p><p></p><p>A lot of what I've seen looks at Pathfinder's Summoner as a base where a lot of that class is basically building your own summon over time. I know in Pathfinder it got bloody ridiculous (couldn't you like, graft hundreds of arms onto it?) so, good luck balancing, but 'highly customisable minion spawners' is a thing. Plus thanks to a certain anime (Jojo), caster-specific summons you customise and do vastly different things is a bit of an in thing at the moment. And, well, the 'Pokemon Trainer' class, where you raise a stable of minions you can select to handle individual problems.</p><p></p><p></p><p>Shaman definitely has to do with summoning, but shaman also has a few other bits and pieces to it (Buffing, elementals, spirits) that split it from just a summoner</p></blockquote><p></p>
[QUOTE="Mecheon, post: 8087844, member: 6801776"] Summoner does have its niche. The thing is, rather than being a caster who focuses on doing stuff itself, it more has to do with controlling and buffing its summon. Could be ways this could be done such as swarms of summons, or a single beefy lad, or even summoning something you merge with, but there's an idea there with some promise. Basically rather than you becoming stronger, you raise your summon to be stronger. While D&D has things that can summon, it doesn't quite have that 'dedicated summoner' feel A lot of what I've seen looks at Pathfinder's Summoner as a base where a lot of that class is basically building your own summon over time. I know in Pathfinder it got bloody ridiculous (couldn't you like, graft hundreds of arms onto it?) so, good luck balancing, but 'highly customisable minion spawners' is a thing. Plus thanks to a certain anime (Jojo), caster-specific summons you customise and do vastly different things is a bit of an in thing at the moment. And, well, the 'Pokemon Trainer' class, where you raise a stable of minions you can select to handle individual problems. Shaman definitely has to do with summoning, but shaman also has a few other bits and pieces to it (Buffing, elementals, spirits) that split it from just a summoner [/QUOTE]
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Should 5e have more classes (Poll and Discussion)?
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