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General Tabletop Discussion
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Should 5e have more classes (Poll and Discussion)?
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<blockquote data-quote="Crimson Longinus" data-source="post: 8088313" data-attributes="member: 7025508"><p>Mechanics are not what warrant class in my mind. Evocative concepts that make sense in the metaphysics of the setting warrant classes, them mechanics are designed to describe them.</p><p></p><p>But apart being a half-caster, this sounds a lot like a druid, and as conceptually shamans should have shapeshifting, that makes them druids too. Shepherd druids already have the totem mechanic you describe and give buffs to summoned creatures. Wildfire druids have the sort of pet you describe. You could easily design a druid subclass that combines these elements. And 'nature spirits fueling spellcasting' presumably is how druids cast spells to begin with. </p><p></p><p>Now if one wants pact magic based summoner that would conceptually make a lot of sense as a warlock subclass. A warlock that focuses on summoning demons would thematically be very appropriate.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8088313, member: 7025508"] Mechanics are not what warrant class in my mind. Evocative concepts that make sense in the metaphysics of the setting warrant classes, them mechanics are designed to describe them. But apart being a half-caster, this sounds a lot like a druid, and as conceptually shamans should have shapeshifting, that makes them druids too. Shepherd druids already have the totem mechanic you describe and give buffs to summoned creatures. Wildfire druids have the sort of pet you describe. You could easily design a druid subclass that combines these elements. And 'nature spirits fueling spellcasting' presumably is how druids cast spells to begin with. Now if one wants pact magic based summoner that would conceptually make a lot of sense as a warlock subclass. A warlock that focuses on summoning demons would thematically be very appropriate. [/QUOTE]
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Should 5e have more classes (Poll and Discussion)?
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