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General Tabletop Discussion
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Should 5e have more classes (Poll and Discussion)?
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<blockquote data-quote="Crimson Longinus" data-source="post: 8088420" data-attributes="member: 7025508"><p>What is the difference? What is the difference metaphysically? What it is mechanically? And why it needs a new system?</p><p></p><p></p><p>Battlemaster has some support abilities. Use the similar approach but make all the abilities to be support abilities. Stratagems you can choose from instead of manoeuvres. It will work. (Hell, do I really have to write this?)</p><p></p><p></p><p>So you want a paladin except refluff it as arcane? Doesn't sound worthwhile use of designers' time to me. Seriously, there are plenty of gishes to choose from, but if one arbitrarily decides that a thing is always either too hot or too cold or too something you can 'justify' endless amount of classes. But for that there are games like GURPS.</p><p></p><p></p><p>How? Why? How bloody many ways to cast spells marginally differently there needs to be?</p><p></p><p></p><p>Witch is literally another word for warlock. At most you need a sublclass with couple of extra spells to do it.</p><p></p><p></p><p>Oracle of the Delphi (you know, the famous one) was literally the high priestess of Apollo. Furthermore, this is the same thing than with the summoner. Oracle is a caster with divination spells, and those spells already exist (just like summoning spells.) If you want a caster who focuses on such magic, you can easily make a subclass for that for the existing caster classes or even more simply just choose such spells. This is like wanting to make a bespoke 'axeman' class whose thing is that they fight with axes.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8088420, member: 7025508"] What is the difference? What is the difference metaphysically? What it is mechanically? And why it needs a new system? Battlemaster has some support abilities. Use the similar approach but make all the abilities to be support abilities. Stratagems you can choose from instead of manoeuvres. It will work. (Hell, do I really have to write this?) So you want a paladin except refluff it as arcane? Doesn't sound worthwhile use of designers' time to me. Seriously, there are plenty of gishes to choose from, but if one arbitrarily decides that a thing is always either too hot or too cold or too something you can 'justify' endless amount of classes. But for that there are games like GURPS. How? Why? How bloody many ways to cast spells marginally differently there needs to be? Witch is literally another word for warlock. At most you need a sublclass with couple of extra spells to do it. Oracle of the Delphi (you know, the famous one) was literally the high priestess of Apollo. Furthermore, this is the same thing than with the summoner. Oracle is a caster with divination spells, and those spells already exist (just like summoning spells.) If you want a caster who focuses on such magic, you can easily make a subclass for that for the existing caster classes or even more simply just choose such spells. This is like wanting to make a bespoke 'axeman' class whose thing is that they fight with axes. [/QUOTE]
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Should 5e have more classes (Poll and Discussion)?
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