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General Tabletop Discussion
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Should 5e have more classes (Poll and Discussion)?
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<blockquote data-quote="The Crimson Binome" data-source="post: 8088650" data-attributes="member: 6775031"><p>Then why would you bother proposing another one? This one has been done to death.</p><p></p><p>I expect you to not create a class which is conceptually identical to an existing class, but better. That's basic game design theory. First, you should never create something that already exists. Second, you should never create something that's <em>obviously</em> broken, relative to the existing reference point. </p><p></p><p>If you hate the Eldritch Knight because you think it's too weak, then you should fix it, so everyone knows what you're doing and can critique it accordingly. A homebrew fix operates on a different scale from adding something new, because it tacitly <em>removes </em>the previous version as a comparison.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 8088650, member: 6775031"] Then why would you bother proposing another one? This one has been done to death. I expect you to not create a class which is conceptually identical to an existing class, but better. That's basic game design theory. First, you should never create something that already exists. Second, you should never create something that's [I]obviously[/I] broken, relative to the existing reference point. If you hate the Eldritch Knight because you think it's too weak, then you should fix it, so everyone knows what you're doing and can critique it accordingly. A homebrew fix operates on a different scale from adding something new, because it tacitly [I]removes [/I]the previous version as a comparison. [/QUOTE]
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Should 5e have more classes (Poll and Discussion)?
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