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General Tabletop Discussion
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Should 5e have more classes (Poll and Discussion)?
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<blockquote data-quote="TwoSix" data-source="post: 8088667" data-attributes="member: 205"><p>Yep, strong mechanic, and balanced enough to be able to be the "core" of the concept. Other ideas should flow out of this.</p><p></p><p>Just to avoid multiquote:</p><p></p><p>Imbued Weapon - I'd decide if you want the class to be Int-focused, or Str/Dex focused. If you want Int-focused, Imbued Weapon should be a baseline always-on ability. If Str/Dex, I'd lose the "use Int to attack" part, and have the Imbued Weapon uses drive other class and subclass abilities. If you want both, I'd gate Imbued as either a selectable feature or a subclass feature.</p><p></p><p>Strike Sustainer - I'd leave as is and let playtesting decide. It's twin spell, but with a major action economy hit and on a spell list that doesn't have a lot of concentration debuffs. It's probably OK.</p><p></p><p>On trackable abilites, I'd probably make the "detect magic" ability an at-will. It costs an action, I believe, which limits spammability in combat. Imbued Weapon could change depending on what you want to do with it. I might make the "regain spell slot" ability once per short rest rather than prof mod per long rest, easier to track.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 8088667, member: 205"] Yep, strong mechanic, and balanced enough to be able to be the "core" of the concept. Other ideas should flow out of this. Just to avoid multiquote: Imbued Weapon - I'd decide if you want the class to be Int-focused, or Str/Dex focused. If you want Int-focused, Imbued Weapon should be a baseline always-on ability. If Str/Dex, I'd lose the "use Int to attack" part, and have the Imbued Weapon uses drive other class and subclass abilities. If you want both, I'd gate Imbued as either a selectable feature or a subclass feature. Strike Sustainer - I'd leave as is and let playtesting decide. It's twin spell, but with a major action economy hit and on a spell list that doesn't have a lot of concentration debuffs. It's probably OK. On trackable abilites, I'd probably make the "detect magic" ability an at-will. It costs an action, I believe, which limits spammability in combat. Imbued Weapon could change depending on what you want to do with it. I might make the "regain spell slot" ability once per short rest rather than prof mod per long rest, easier to track. [/QUOTE]
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Should 5e have more classes (Poll and Discussion)?
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