Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Should 5e have more classes (Poll and Discussion)?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Crimson Longinus" data-source="post: 8088874" data-attributes="member: 7025508"><p>Thank you, I can see your point. Not that all of these feel particularly distinct to me but some do. But this kinda comes down to the granularity level one wants. You can always subdivide any concept into even more specific concepts. For example perhaps the chosen one could be a class and there would be subclasses based on the sort of faith or divine entity that provides their divine spark.</p><p></p><p>My preference is to keep things pretty broad and flexible. I feel that more subclasses should be written in a manner that lets people choose from a list of options instead of just everyone getting the same ones. The totem barbarian is a good example of this done well. For each feature they can choose from a list of different totems, so you can make a bunch of totem barbarians who all have different set of traits. If done this way one subclass can provide a wide variety of builds.</p><p></p><p>One could also see some of your concepts being subclasses of classes other than fighter. For example divine warlord could be a type of a paladin, your rabble rouser could be a subclass of a rogue etc.</p><p></p><p>But yeah. I'm not saying your approach is 'wrong' just not how I'd prefer to do it.</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8088874, member: 7025508"] Thank you, I can see your point. Not that all of these feel particularly distinct to me but some do. But this kinda comes down to the granularity level one wants. You can always subdivide any concept into even more specific concepts. For example perhaps the chosen one could be a class and there would be subclasses based on the sort of faith or divine entity that provides their divine spark. My preference is to keep things pretty broad and flexible. I feel that more subclasses should be written in a manner that lets people choose from a list of options instead of just everyone getting the same ones. The totem barbarian is a good example of this done well. For each feature they can choose from a list of different totems, so you can make a bunch of totem barbarians who all have different set of traits. If done this way one subclass can provide a wide variety of builds. One could also see some of your concepts being subclasses of classes other than fighter. For example divine warlord could be a type of a paladin, your rabble rouser could be a subclass of a rogue etc. But yeah. I'm not saying your approach is 'wrong' just not how I'd prefer to do it. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Should 5e have more classes (Poll and Discussion)?
Top