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Should 5e have more classes (Poll and Discussion)?
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<blockquote data-quote="Maxperson" data-source="post: 8089130" data-attributes="member: 23751"><p>Any Tom, Dick or Fighter can also have that style. It does not represent mastery. It represents some training.</p><p></p><p></p><p></p><p>This just isn't true. Not the part about it not being better for you, but rather the part about it being about the character instead of the adventure and choices. My prestige classed bow weapon master makes every bit as many and as important choices during an adventure as your basic fighter who just plays at being a bow master. I'm just making those important choices as a real bow weapon master.</p><p></p><p></p><p></p><p>No, that was me. In 3e where you had hundreds if not thousands of feats to pick from at first level, classes, prestige classes, more feats if you were human, skills to put points into, etc., it could be called a min-game at character creation. In 5e there is no mini-game. You just choose race and class and you are done. Adding extra classes and sub-classes doesn't change that noticeably. </p><p></p><p></p><p></p><p>I've noticed that this is a personal issue. I have two players who like to plot and plan, one of whom will plan out his PC for 20 levels, then something in game will inspire his PC into a different direction, and he will create a new plan to 20th level. He likes doing that. One of my players just says something to the effect of, "I think I'll be an Orc Wizard this time." and then writes stuff down. The last one will narrow down to 2 choices and then spend 3 weeks going back and forth between them. Then right before session 1, I'll ask him which he picked and 7 times out of 10 he will give me one of those two choices. 3 times out of 10 he will have an impulse and announce a class he's never brought up before and show me his character. </p><p></p><p>Everyone is different and that doesn't have anything to do with how many classes or subclasses that there are.</p><p></p><p></p><p></p><p>I haven't experienced that in my group. It's hard to make choices you will regret in 5e as pretty much every choice is viable now.</p><p></p><p></p><p></p><p>I liked both. I enjoyed the Paladin prestige classes, as well as the general divine ones that could see any number of divine classes go into it.</p><p></p><p></p><p></p><p>Yeah. I think they probably didn't do that to keep the game simpler.</p><p></p><p></p><p>Yep! I've gotten rid of Dragonborn. Can't stand the race.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 8089130, member: 23751"] Any Tom, Dick or Fighter can also have that style. It does not represent mastery. It represents some training. This just isn't true. Not the part about it not being better for you, but rather the part about it being about the character instead of the adventure and choices. My prestige classed bow weapon master makes every bit as many and as important choices during an adventure as your basic fighter who just plays at being a bow master. I'm just making those important choices as a real bow weapon master. No, that was me. In 3e where you had hundreds if not thousands of feats to pick from at first level, classes, prestige classes, more feats if you were human, skills to put points into, etc., it could be called a min-game at character creation. In 5e there is no mini-game. You just choose race and class and you are done. Adding extra classes and sub-classes doesn't change that noticeably. I've noticed that this is a personal issue. I have two players who like to plot and plan, one of whom will plan out his PC for 20 levels, then something in game will inspire his PC into a different direction, and he will create a new plan to 20th level. He likes doing that. One of my players just says something to the effect of, "I think I'll be an Orc Wizard this time." and then writes stuff down. The last one will narrow down to 2 choices and then spend 3 weeks going back and forth between them. Then right before session 1, I'll ask him which he picked and 7 times out of 10 he will give me one of those two choices. 3 times out of 10 he will have an impulse and announce a class he's never brought up before and show me his character. Everyone is different and that doesn't have anything to do with how many classes or subclasses that there are. I haven't experienced that in my group. It's hard to make choices you will regret in 5e as pretty much every choice is viable now. I liked both. I enjoyed the Paladin prestige classes, as well as the general divine ones that could see any number of divine classes go into it. Yeah. I think they probably didn't do that to keep the game simpler. Yep! I've gotten rid of Dragonborn. Can't stand the race. [/QUOTE]
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