Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Should 5e have more classes (Poll and Discussion)?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cap'n Kobold" data-source="post: 8089596" data-attributes="member: 6802951"><p>Strength-based Fighters are also good, but outside of a couple of specific builds it is arguable that Dex-based ones are better. Dex is just that good a stat, irrespective of class mechanics.</p><p></p><p> The book suggests Dexterity for a quick and simple rogue build. That doesn't mean that you can't make an effective rogue in a different way. The book suggests Strength as a primary stat for a paladin, but an Elven dex-based paladin is very powerful.</p><p>In order to get Sneak Attack, a Rogue can walk up to a creature fighting an ally, make an attack, and walk off again. Or just chuck a dagger. And that is assuming that the rogue isn't enabling sneak attack with a different method such as . . . </p><p></p><p> A Loremaster version would probably require an Int check with proficiency based on the creature type. You don't want to require too many checks in addition to attack and damage each round.</p><p></p><p> That isn't an issue with a class or lack thereof. Its an issue with the 5e skill system (or lack thereof), and how it is used by your DM.</p><p></p><p> Yes, but in the context of using special words to alter your foes, enhance your allies, reveal secrets etc . . . There is already a system in the game that does precisely those things.</p><p></p><p> Science is almost literally "How the world works". Magic is part of the world and thus subject to study and analysis as much as science. Knowledge Nature tells you about magical natural creatures as well as mundane ones for example.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 8089596, member: 6802951"] Strength-based Fighters are also good, but outside of a couple of specific builds it is arguable that Dex-based ones are better. Dex is just that good a stat, irrespective of class mechanics. The book suggests Dexterity for a quick and simple rogue build. That doesn't mean that you can't make an effective rogue in a different way. The book suggests Strength as a primary stat for a paladin, but an Elven dex-based paladin is very powerful. In order to get Sneak Attack, a Rogue can walk up to a creature fighting an ally, make an attack, and walk off again. Or just chuck a dagger. And that is assuming that the rogue isn't enabling sneak attack with a different method such as . . . A Loremaster version would probably require an Int check with proficiency based on the creature type. You don't want to require too many checks in addition to attack and damage each round. That isn't an issue with a class or lack thereof. Its an issue with the 5e skill system (or lack thereof), and how it is used by your DM. Yes, but in the context of using special words to alter your foes, enhance your allies, reveal secrets etc . . . There is already a system in the game that does precisely those things. Science is almost literally "How the world works". Magic is part of the world and thus subject to study and analysis as much as science. Knowledge Nature tells you about magical natural creatures as well as mundane ones for example. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Should 5e have more classes (Poll and Discussion)?
Top