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General Tabletop Discussion
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Should 5e have more classes (Poll and Discussion)?
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<blockquote data-quote="Crimson Longinus" data-source="post: 8090304" data-attributes="member: 7025508"><p>Then you're just basically calling magic not-magic. If you are able to do fantastic and implausible stuff by manipulating the magical nature of the setting, then that's magic to me. But if this works for you then artificer already is the class that does what you want.</p><p></p><p></p><p>Once the electrify is discovered it stops being medieval era. It is completely implausible that this wouldn't happen. That's the thing with science and technology. They produce repeatable effects that anyone can use.</p><p></p><p></p><p>Sounds to me that you are dissatisfied with 5E skill system (understandable) and want to build a parallel system to represent the same thing (less so.)</p></blockquote><p></p>
[QUOTE="Crimson Longinus, post: 8090304, member: 7025508"] Then you're just basically calling magic not-magic. If you are able to do fantastic and implausible stuff by manipulating the magical nature of the setting, then that's magic to me. But if this works for you then artificer already is the class that does what you want. Once the electrify is discovered it stops being medieval era. It is completely implausible that this wouldn't happen. That's the thing with science and technology. They produce repeatable effects that anyone can use. Sounds to me that you are dissatisfied with 5E skill system (understandable) and want to build a parallel system to represent the same thing (less so.) [/QUOTE]
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Should 5e have more classes (Poll and Discussion)?
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