Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Should 5e have more classes (Poll and Discussion)?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cap'n Kobold" data-source="post: 8090971" data-attributes="member: 6802951"><p>In actual terms however, Paladins and Rangers don't <em>blend </em>fighting and casting. They cast a concentration buff spell and then just fight in the same fashion as a fighter. They have some combat spells, but practical use of them is rare because they don't have the slots to sustain them usually. The Paladin will burn more slots in combat, but that is through slots powering their class ability, and only rarely actual spells.</p><p>The class that I've seen blend actual spells and attacks together the best was the Stone Sorceror, because that had access to smite spells, the slots to power them, and no smite class ability that was a better use for their slots than the smite spells were.</p><p></p><p> What sort of effects?</p><p></p><p> That <em>is</em> magic. Just because its not technically casting a spell doesn't stop something from being magical. Artificers and Monks are two very different examples of this.</p><p></p><p> Actually generating and using it effectively using the materials available in that period is going to require science fiction that invokes Clarke's Third Law.</p><p></p><p> What sort of effects? I can guess at the Drugmaking, Battlefield tactics by looking at Alchemist Artificer and Warlord, but a class feature based around knowledge of "Law" does not seem particularly useful without a background or feature that actually grants authority.</p><p></p><p> The issue you need to avoid is locking down a capability of a skill into a class feature.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 8090971, member: 6802951"] In actual terms however, Paladins and Rangers don't [I]blend [/I]fighting and casting. They cast a concentration buff spell and then just fight in the same fashion as a fighter. They have some combat spells, but practical use of them is rare because they don't have the slots to sustain them usually. The Paladin will burn more slots in combat, but that is through slots powering their class ability, and only rarely actual spells. The class that I've seen blend actual spells and attacks together the best was the Stone Sorceror, because that had access to smite spells, the slots to power them, and no smite class ability that was a better use for their slots than the smite spells were. What sort of effects? That [I]is[/I] magic. Just because its not technically casting a spell doesn't stop something from being magical. Artificers and Monks are two very different examples of this. Actually generating and using it effectively using the materials available in that period is going to require science fiction that invokes Clarke's Third Law. What sort of effects? I can guess at the Drugmaking, Battlefield tactics by looking at Alchemist Artificer and Warlord, but a class feature based around knowledge of "Law" does not seem particularly useful without a background or feature that actually grants authority. The issue you need to avoid is locking down a capability of a skill into a class feature. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Should 5e have more classes (Poll and Discussion)?
Top