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Should 5e have more classes (Poll and Discussion)?
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<blockquote data-quote="Levistus's_Leviathan" data-source="post: 8091313" data-attributes="member: 7023887"><p>Okay, we've been discussing an arcane gish class for awhile, and that train of thought detour is probably come to an end for the time being. </p><p></p><p>I am a strong advocate of adding a few more classes, and here's an analogy to support that:</p><p></p><p>D&D is a plant, a tree for example. This tree needs pruning with errata, sunlight from money that the players give for the hobby, to breathe fresh air, that is the new settings and adventures, and a solid foundation in the ground that is legacy, tradition, and history of D&D. The crunch (rules, classes, races) are the water that keeps the tree alive. D&D needs all of these aspects, but too much of any of them will kill the tree. Too many errata will cause D&D's rules to be fluid and unknown, causing more and more debates of the rules, which will cut away too many branches of the tree. Too much money, and WotC is suddenly only making rules to grab cash, which will scorch the tree. Too many settings and adventures, and they will stop feeling unique and distinct. Too hard a foundation, and the tree is stuck in stone and starved of ever changing or growing. Too much water, and you will drown the hobby with bloated rules, too many classes, and too many options for the races.</p><p></p><p>But, there is another aspect of this. Too little errata, and the broken aspects will be set in stone, and the hobby/tree can't grow properly. Too little money, and the company goes bankrupt, and the hobby/tree starves. Not enough settings and adventures, and the hobby/tree is suffocated by lack of ideas and concepts. Not enough of a solid foundation, and the tree will be blown over and die by no continuity in the hobby.</p><p></p><p>But, most importantly to this discussion, D&D needs water. Not too much, or the game/tree will be drowned by content and rot away, and have a new edition take its place. Too little, the hobby/tree is killed by thirst, for lack of content (classes, races, races). </p><p></p><p>Is the tree drowning right now? No. It's not. It's nowhere close to drowning. Is the tree being killed by thirst? I am not sure. I certainly am thirsty for more content, but I am not being killed by this need right now. Certain parts of the tree are fine and healthy, even prospering, but some parts are thirsty. Paladins are fine, Bards are mostly fine, so are Wizards, Barbarians, Fighters, and most other classes and aspects of the game. But, D&D is thirsty for an arcane gish class. D&D is thirsty for psionics right now. D&D is thirsty for a few more classes, but not too many. We don't want to flood the tree, but we don't want to keep it from drinking. </p><p></p><p>Now, I don't want these classes to be added immediately. I only want to add maybe one or two at a time, here a little and there a little. Psionics in Dark Sun, Warlords, Occultists, Arcane Gish, and other classes in future books, maybe other setting books. We don't need to go crazy, but we do need more. Just a bit more.</p></blockquote><p></p>
[QUOTE="Levistus's_Leviathan, post: 8091313, member: 7023887"] Okay, we've been discussing an arcane gish class for awhile, and that train of thought detour is probably come to an end for the time being. I am a strong advocate of adding a few more classes, and here's an analogy to support that: D&D is a plant, a tree for example. This tree needs pruning with errata, sunlight from money that the players give for the hobby, to breathe fresh air, that is the new settings and adventures, and a solid foundation in the ground that is legacy, tradition, and history of D&D. The crunch (rules, classes, races) are the water that keeps the tree alive. D&D needs all of these aspects, but too much of any of them will kill the tree. Too many errata will cause D&D's rules to be fluid and unknown, causing more and more debates of the rules, which will cut away too many branches of the tree. Too much money, and WotC is suddenly only making rules to grab cash, which will scorch the tree. Too many settings and adventures, and they will stop feeling unique and distinct. Too hard a foundation, and the tree is stuck in stone and starved of ever changing or growing. Too much water, and you will drown the hobby with bloated rules, too many classes, and too many options for the races. But, there is another aspect of this. Too little errata, and the broken aspects will be set in stone, and the hobby/tree can't grow properly. Too little money, and the company goes bankrupt, and the hobby/tree starves. Not enough settings and adventures, and the hobby/tree is suffocated by lack of ideas and concepts. Not enough of a solid foundation, and the tree will be blown over and die by no continuity in the hobby. But, most importantly to this discussion, D&D needs water. Not too much, or the game/tree will be drowned by content and rot away, and have a new edition take its place. Too little, the hobby/tree is killed by thirst, for lack of content (classes, races, races). Is the tree drowning right now? No. It's not. It's nowhere close to drowning. Is the tree being killed by thirst? I am not sure. I certainly am thirsty for more content, but I am not being killed by this need right now. Certain parts of the tree are fine and healthy, even prospering, but some parts are thirsty. Paladins are fine, Bards are mostly fine, so are Wizards, Barbarians, Fighters, and most other classes and aspects of the game. But, D&D is thirsty for an arcane gish class. D&D is thirsty for psionics right now. D&D is thirsty for a few more classes, but not too many. We don't want to flood the tree, but we don't want to keep it from drinking. Now, I don't want these classes to be added immediately. I only want to add maybe one or two at a time, here a little and there a little. Psionics in Dark Sun, Warlords, Occultists, Arcane Gish, and other classes in future books, maybe other setting books. We don't need to go crazy, but we do need more. Just a bit more. [/QUOTE]
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