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General Tabletop Discussion
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Should 5e have more classes (Poll and Discussion)?
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<blockquote data-quote="Essafah" data-source="post: 8091467" data-attributes="member: 16472"><p>Yes it did. Also while I started playing D&D in 2E and not 1st I don't think comparing games now or rather what audiences were willing to accept in early versions of D&D to modern audiences is wise because game design has changed so much and competition was more limited at that time vs. now. As an example, race wise in the 1E PHB you had dwarves, elves, gnomes, half-elves, halflings, half-orcs and humans with no subtypes and class level limits opposed to certain races. I dare say while there are retroclones that seek to emulate 1E and OSR gaming has a dedicated and appreciative fan base this is not a standard most gamers would accept today. </p><p></p><p>People like variety and choices. Early D&D I greatly appreciate. It was the granddaddy that started the RPG market but because it was that it had the advantage of having an audience/market with more limited demands because it created the market. As time has gone on people want and have come to expect more choices as the norm. Take the warlord. While it was technically introduced in the Miniatures Handbook for 3E it really didn't gain an identity as a class until it was put into the 4E PHB as a core class. Yet people are clamoring for a version of it now and 5E while not officially releasing it has martial paths like the Purple Dragon Knight and Battlemaster that gives nods to it despite it being a relatively new class concept historically speaking. We can also look at races like Dragonborn and Tiefling which are overall relatively new editions to D&D being introduced in 3E but again mainly gaining an identity in 4th. Yet while technically optional in the 5E PHB every campaign or game I have played in has them as a viable option....meaning folks have accepted them by and large. </p><p></p><p>So I think the more options presented including classes and paths the better. I am also really looking forward to Tasha's and how it deconstructs racial selection opening up even more options (hopefully). I do agree with what I think the subtext of [USER=6987520]@dnd4vr[/USER] 's point is which is there is no need to rush out new classes but really take time and make sure the classes are well designed. It would be nice to have some official psionics though as the 5E has been out since 2014.</p></blockquote><p></p>
[QUOTE="Essafah, post: 8091467, member: 16472"] Yes it did. Also while I started playing D&D in 2E and not 1st I don't think comparing games now or rather what audiences were willing to accept in early versions of D&D to modern audiences is wise because game design has changed so much and competition was more limited at that time vs. now. As an example, race wise in the 1E PHB you had dwarves, elves, gnomes, half-elves, halflings, half-orcs and humans with no subtypes and class level limits opposed to certain races. I dare say while there are retroclones that seek to emulate 1E and OSR gaming has a dedicated and appreciative fan base this is not a standard most gamers would accept today. People like variety and choices. Early D&D I greatly appreciate. It was the granddaddy that started the RPG market but because it was that it had the advantage of having an audience/market with more limited demands because it created the market. As time has gone on people want and have come to expect more choices as the norm. Take the warlord. While it was technically introduced in the Miniatures Handbook for 3E it really didn't gain an identity as a class until it was put into the 4E PHB as a core class. Yet people are clamoring for a version of it now and 5E while not officially releasing it has martial paths like the Purple Dragon Knight and Battlemaster that gives nods to it despite it being a relatively new class concept historically speaking. We can also look at races like Dragonborn and Tiefling which are overall relatively new editions to D&D being introduced in 3E but again mainly gaining an identity in 4th. Yet while technically optional in the 5E PHB every campaign or game I have played in has them as a viable option....meaning folks have accepted them by and large. So I think the more options presented including classes and paths the better. I am also really looking forward to Tasha's and how it deconstructs racial selection opening up even more options (hopefully). I do agree with what I think the subtext of [USER=6987520]@dnd4vr[/USER] 's point is which is there is no need to rush out new classes but really take time and make sure the classes are well designed. It would be nice to have some official psionics though as the 5E has been out since 2014. [/QUOTE]
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