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Should 5e have more classes (Poll and Discussion)?
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<blockquote data-quote="EzekielRaiden" data-source="post: 8125853" data-attributes="member: 6790260"><p>Okay, these are actually some cogent criticisms, so before anything else, kudos for actually giving a meaningful answer rather than "I didn't like it" or "it didn't feel like a Sorcerer"--this is something I can respond to. It's still about preferences, but they're articulated and meaningful, which is both rare and extremely appreciated.</p><p></p><p>I'm not sure why you'd feel you're being "punished" for using your spells? Admittedly, the mechanics were quite rough (as Dausuul just said), so polish was probably warranted. But the whole idea was (in some sense) "unleashing the beast within." The <em>draconic</em> Sorcerer has a physical-fighter "beast within," because dragons are physical powerhouses as well as magical ones. But other flavors--chaos, storm, cosmic, whatever else--could easily be <em>other</em> types. Heck, that would be a great way to make the subclasses different. Storm becomes a controller flinging lightning bolts and dropping twisters and thunderclaps. Chaos lurks about, flitting from place to place, perhaps getting a bonus to attacking things it <em>didn't</em> attack in the previous round. Cosmic becomes effectively stance-based, cycling through almost alternate personalities as different aspects take hold. Favored Soul even makes for a fascinating equal-yet-opposite, where the soul is being pulled, not toward dark ends, but toward <em>benevolent</em> alienation, aiding allies but losing touch with the "human" (or "mortal") element. Shadow becomes a life-sucking leech and, dare I say, <em>phantom menace</em>.</p><p></p><p>So, I guess what I'm saying is, this elevates subclass to a very high level, as might be expected for a class so thoroughly defined by <em>whom</em> your magic blood comes from. Yes, it "locks in" a particular theme, but it does so because being related to a dragon should be <em>different</em> from being related to a vampire.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8125853, member: 6790260"] Okay, these are actually some cogent criticisms, so before anything else, kudos for actually giving a meaningful answer rather than "I didn't like it" or "it didn't feel like a Sorcerer"--this is something I can respond to. It's still about preferences, but they're articulated and meaningful, which is both rare and extremely appreciated. I'm not sure why you'd feel you're being "punished" for using your spells? Admittedly, the mechanics were quite rough (as Dausuul just said), so polish was probably warranted. But the whole idea was (in some sense) "unleashing the beast within." The [I]draconic[/I] Sorcerer has a physical-fighter "beast within," because dragons are physical powerhouses as well as magical ones. But other flavors--chaos, storm, cosmic, whatever else--could easily be [I]other[/I] types. Heck, that would be a great way to make the subclasses different. Storm becomes a controller flinging lightning bolts and dropping twisters and thunderclaps. Chaos lurks about, flitting from place to place, perhaps getting a bonus to attacking things it [I]didn't[/I] attack in the previous round. Cosmic becomes effectively stance-based, cycling through almost alternate personalities as different aspects take hold. Favored Soul even makes for a fascinating equal-yet-opposite, where the soul is being pulled, not toward dark ends, but toward [I]benevolent[/I] alienation, aiding allies but losing touch with the "human" (or "mortal") element. Shadow becomes a life-sucking leech and, dare I say, [I]phantom menace[/I]. So, I guess what I'm saying is, this elevates subclass to a very high level, as might be expected for a class so thoroughly defined by [I]whom[/I] your magic blood comes from. Yes, it "locks in" a particular theme, but it does so because being related to a dragon should be [I]different[/I] from being related to a vampire. [/QUOTE]
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