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General Tabletop Discussion
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Should 5e have more classes (Poll and Discussion)?
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<blockquote data-quote="jgsugden" data-source="post: 8126704" data-attributes="member: 2629"><p>I'd like to see:</p><p></p><p>Psion - A true psionic class that uses psi points rather than slots and treats psionics as different than standard magic></p><p></p><p>Psychic Warrior - Using the same base mechanics of the Psion, but on a melee structure. It would have dexterity (and movement) focuses as well as strength (and brute force) focuses.</p><p></p><p>Invoker - A Priest that operates off of Charisma build and doesn't use spell slots. Instead, they're built with invocations. </p><p></p><p>Warlord - A combatant that leads through force of will and leadership. They'd have abilities similar to 4th edition design, with a lot of their abilities allowing them to lead by example. For example, if they hit an enemy, their allies would gain advantage versus the enemy. If they are targeted by something requiring a save at the same time an ally is, the ally can elect to use the warlord's die roll rather than their own. When they move in combat, they leave behind a trail. When an ally travels along that trail, they do not count that movement against their total movement for the round. When They make a save versus a fear effect, any ally further from the source than the Warlord that is targeted by the effect is immune if the warlord makes their save. They can charm without casting a spell. They can frighten enemies. Etc....</p><p></p><p>The Scientist - The Artificer fills some of this space, but I would go further and make a class that uses science without magic. There would be chemists that make chemical compounds, physicists that can control the battlefield, and biologists that know just how to make an enemy suffer.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8126704, member: 2629"] I'd like to see: Psion - A true psionic class that uses psi points rather than slots and treats psionics as different than standard magic> Psychic Warrior - Using the same base mechanics of the Psion, but on a melee structure. It would have dexterity (and movement) focuses as well as strength (and brute force) focuses. Invoker - A Priest that operates off of Charisma build and doesn't use spell slots. Instead, they're built with invocations. Warlord - A combatant that leads through force of will and leadership. They'd have abilities similar to 4th edition design, with a lot of their abilities allowing them to lead by example. For example, if they hit an enemy, their allies would gain advantage versus the enemy. If they are targeted by something requiring a save at the same time an ally is, the ally can elect to use the warlord's die roll rather than their own. When they move in combat, they leave behind a trail. When an ally travels along that trail, they do not count that movement against their total movement for the round. When They make a save versus a fear effect, any ally further from the source than the Warlord that is targeted by the effect is immune if the warlord makes their save. They can charm without casting a spell. They can frighten enemies. Etc.... The Scientist - The Artificer fills some of this space, but I would go further and make a class that uses science without magic. There would be chemists that make chemical compounds, physicists that can control the battlefield, and biologists that know just how to make an enemy suffer. [/QUOTE]
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