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General Tabletop Discussion
*Dungeons & Dragons
Should 5e have save or die?
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<blockquote data-quote="ferratus" data-source="post: 5778662" data-attributes="member: 55966"><p>I think it would definately better if all classes could get in on save or die. I've never understood why "disintegrate" was save or die, but "knife to the head" wasn't.</p><p></p><p>If the undo buttons are availabe at low levels (neutralize poison, stone to flesh, etc) and are available for low cost, then it also would be better.</p><p></p><p>But save or suck spells, and save or die spells (and I think they all suck) have 3 problems for me.</p><p></p><p>1) Unecessary book-keeping. Level and Ability draining is a pain in the ass to track, and then refresh. Most of the time it is utterly pointless to bother upgrading your character sheet because the cleric will just undo it.</p><p></p><p>2) You take someone out of the game for a session while they make a new character, or you have to awkwardly shoehorn a new character in. Everything you've prepped for that character as a DM and every goal you'd hoped to achieve goes in the crapper.</p><p></p><p>3) Raise dead becomes necessary. Ressurection is a fairly powerful story event and I hate to see it become commonplace. Save or die means that this event is never rare. I know, I played the prior editions too.</p><p></p><p>If I was to make save or die modular, I'd re-release the classic Tomb of Horrors with the "lethal posions and spells of Acerack" (that players can learn), with the monsters that do level draining, ability score draining, and instant kills. I'd bill it as "D&D AT ITS DEADLIEST" and I'd release it alongside the 5e core rules.</p></blockquote><p></p>
[QUOTE="ferratus, post: 5778662, member: 55966"] I think it would definately better if all classes could get in on save or die. I've never understood why "disintegrate" was save or die, but "knife to the head" wasn't. If the undo buttons are availabe at low levels (neutralize poison, stone to flesh, etc) and are available for low cost, then it also would be better. But save or suck spells, and save or die spells (and I think they all suck) have 3 problems for me. 1) Unecessary book-keeping. Level and Ability draining is a pain in the ass to track, and then refresh. Most of the time it is utterly pointless to bother upgrading your character sheet because the cleric will just undo it. 2) You take someone out of the game for a session while they make a new character, or you have to awkwardly shoehorn a new character in. Everything you've prepped for that character as a DM and every goal you'd hoped to achieve goes in the crapper. 3) Raise dead becomes necessary. Ressurection is a fairly powerful story event and I hate to see it become commonplace. Save or die means that this event is never rare. I know, I played the prior editions too. If I was to make save or die modular, I'd re-release the classic Tomb of Horrors with the "lethal posions and spells of Acerack" (that players can learn), with the monsters that do level draining, ability score draining, and instant kills. I'd bill it as "D&D AT ITS DEADLIEST" and I'd release it alongside the 5e core rules. [/QUOTE]
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Should 5e have save or die?
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