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General Tabletop Discussion
*Dungeons & Dragons
Should 5e have save or die?
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<blockquote data-quote="hanez" data-source="post: 5778683" data-attributes="member: 82160"><p>Yes. Its a part of the game. The game is LESS fun without save or dies, thats the whole point of a medusa and other fantastical creatures. Digital games shouldnt have these things, because they have to human to interpret, mitigate, weave things like this into the story. But D&D has a Dungeon Master, its his job to control save or dies as best as possible to make sure they add to the campaign. Every move to balance and streamline the game and take less responsibility (and control) from the DM it ends up feeling more like a modern video game.</p><p></p><p>And I cant believe someone suggested making it modular. If you dont like the monster dont use, hows that for a module for you? If you dont like the spell, ban it, thats another module. Save or dies dont have to be plentiful, but banning them outright is one of the major reasons why 4e does not feel like d&d</p></blockquote><p></p>
[QUOTE="hanez, post: 5778683, member: 82160"] Yes. Its a part of the game. The game is LESS fun without save or dies, thats the whole point of a medusa and other fantastical creatures. Digital games shouldnt have these things, because they have to human to interpret, mitigate, weave things like this into the story. But D&D has a Dungeon Master, its his job to control save or dies as best as possible to make sure they add to the campaign. Every move to balance and streamline the game and take less responsibility (and control) from the DM it ends up feeling more like a modern video game. And I cant believe someone suggested making it modular. If you dont like the monster dont use, hows that for a module for you? If you dont like the spell, ban it, thats another module. Save or dies dont have to be plentiful, but banning them outright is one of the major reasons why 4e does not feel like d&d [/QUOTE]
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Community
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Should 5e have save or die?
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