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General Tabletop Discussion
*Dungeons & Dragons
Should 5e have save or die?
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<blockquote data-quote="ferratus" data-source="post: 5779037" data-attributes="member: 55966"><p>For the record guys, I don't disagree with save or die because I'm scared or I need to be coddled.</p><p></p><p>I just value the time I put into the storyline of my campaigns, and I don't do dungeon crawls where the PC's are interchangeable and can be replaced at will. The PC's usually have a place in the ongoing place in the campaign, and the work of rewriting the entire campaign arc for a new character is something I really don't have time for. Plus, many people on the thread find the disappointment of losing a character on a single bad roll that they've put weeks into and had expectations for to not be worth the momentary fear or danger. </p><p></p><p>Losing a character because of tactical mistakes is fine. In my last session as a player, I was playing a bard and my friends were playing a druid, a warden and an assassin. We directed a tribe of gnolls to attack a city, because it was controlled by an Amnian agent known as Ghelvuun the Buzzard and he was protected by a score of men and a fortress. This action so offended the druid and the warden that the assassin and I went in to assassinate the robber baron ourselves only to find out he was a shapechanged dragon who promptly tore us to pieces. Now that was an impossible situation, but it was an impossible situation that we put ourselves in by splitting the party. That doesn't bother me, because our end came about as a logical consequence of telling story. </p><p></p><p>You know what bothers me? Scuttling a long running campaign because we open a door with a medusa in it, and she turns the half the party to stone, thus killing the half of the campaign that involved those characters. It is cheap, it's pointless, and it is only suited to a campaign style where the dungeon not the ongoing story of the characters is the point of the campaign. </p><p></p><p>If save or die is as intertwined as 1e - 3e, I'm out because that just won't be the rules system that can do what I need it to do.</p></blockquote><p></p>
[QUOTE="ferratus, post: 5779037, member: 55966"] For the record guys, I don't disagree with save or die because I'm scared or I need to be coddled. I just value the time I put into the storyline of my campaigns, and I don't do dungeon crawls where the PC's are interchangeable and can be replaced at will. The PC's usually have a place in the ongoing place in the campaign, and the work of rewriting the entire campaign arc for a new character is something I really don't have time for. Plus, many people on the thread find the disappointment of losing a character on a single bad roll that they've put weeks into and had expectations for to not be worth the momentary fear or danger. Losing a character because of tactical mistakes is fine. In my last session as a player, I was playing a bard and my friends were playing a druid, a warden and an assassin. We directed a tribe of gnolls to attack a city, because it was controlled by an Amnian agent known as Ghelvuun the Buzzard and he was protected by a score of men and a fortress. This action so offended the druid and the warden that the assassin and I went in to assassinate the robber baron ourselves only to find out he was a shapechanged dragon who promptly tore us to pieces. Now that was an impossible situation, but it was an impossible situation that we put ourselves in by splitting the party. That doesn't bother me, because our end came about as a logical consequence of telling story. You know what bothers me? Scuttling a long running campaign because we open a door with a medusa in it, and she turns the half the party to stone, thus killing the half of the campaign that involved those characters. It is cheap, it's pointless, and it is only suited to a campaign style where the dungeon not the ongoing story of the characters is the point of the campaign. If save or die is as intertwined as 1e - 3e, I'm out because that just won't be the rules system that can do what I need it to do. [/QUOTE]
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