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Should 5e have save or die?
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<blockquote data-quote="ferratus" data-source="post: 5779080" data-attributes="member: 55966"><p>Well, Boromir's death isn't a save or die situation, its just a death, and its a death that occurs because of logical progression of the story. Namely the party tensions have driven everyone apart, and thus they are easy pickings for the orcs. Boromir died trying to defend the hobbits.</p><p></p><p>For the other two situations, they are indeed unexpected deaths that could qualify for save or die. However, D&D is not an authored work, it is a cooperative one. The question I would ask, is does the player want his character to die in an arbitrary way? I generally find that I (and most of the people I game with) generally are more tolerant of character death if it is the result of a player's mistake or if it serves some wider purpose to the story.</p><p></p><p></p><p></p><p>I can certainly appreciate the sentiment here, but what's judiciously? One character per campaign randomly killed by a single bad dice roll? Two? Or is the proper etiquette that you warn them first that they will face a monster that can kill you with one dice roll? Do you keep save or die effects out of the game until they can be easily undone by raise dead?</p><p></p><p>I've used save or die, and it generally seems to lead to disgust afterward rather than tension beforehand.</p></blockquote><p></p>
[QUOTE="ferratus, post: 5779080, member: 55966"] Well, Boromir's death isn't a save or die situation, its just a death, and its a death that occurs because of logical progression of the story. Namely the party tensions have driven everyone apart, and thus they are easy pickings for the orcs. Boromir died trying to defend the hobbits. For the other two situations, they are indeed unexpected deaths that could qualify for save or die. However, D&D is not an authored work, it is a cooperative one. The question I would ask, is does the player want his character to die in an arbitrary way? I generally find that I (and most of the people I game with) generally are more tolerant of character death if it is the result of a player's mistake or if it serves some wider purpose to the story. I can certainly appreciate the sentiment here, but what's judiciously? One character per campaign randomly killed by a single bad dice roll? Two? Or is the proper etiquette that you warn them first that they will face a monster that can kill you with one dice roll? Do you keep save or die effects out of the game until they can be easily undone by raise dead? I've used save or die, and it generally seems to lead to disgust afterward rather than tension beforehand. [/QUOTE]
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