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General Tabletop Discussion
*Dungeons & Dragons
Should 5e have save or die?
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<blockquote data-quote="nnms" data-source="post: 5779102" data-attributes="member: 83293"><p>I think that there's some conflicting play preference priorities going on here that are at the root of the disagreement.</p><p></p><p>Some prioritize story and characterization and find save or die character death anathema to their goals.</p><p></p><p>Some prioritize plausibility during exploration and find save or die character death to be potentially realistic.</p><p></p><p>Some prioritize game play and find save or die character death to be too effective at removing them from participation.</p><p></p><p>And within these kinds of priorities, you can have the reverse as well.</p><p></p><p>Some prioritize story and want save or die effects to weed out the unimportant characters and create who is important through emergence in play.</p><p></p><p>Some prioritize plausibility during exploration and find save or die to be too simplistic to actually be plausible.</p><p></p><p>Some prioritize game play and find save or die to be a great challenge to overcome.</p><p></p><p>My own position is that save or die is good and that the game should support it as much or as little as the people playing want.</p></blockquote><p></p>
[QUOTE="nnms, post: 5779102, member: 83293"] I think that there's some conflicting play preference priorities going on here that are at the root of the disagreement. Some prioritize story and characterization and find save or die character death anathema to their goals. Some prioritize plausibility during exploration and find save or die character death to be potentially realistic. Some prioritize game play and find save or die character death to be too effective at removing them from participation. And within these kinds of priorities, you can have the reverse as well. Some prioritize story and want save or die effects to weed out the unimportant characters and create who is important through emergence in play. Some prioritize plausibility during exploration and find save or die to be too simplistic to actually be plausible. Some prioritize game play and find save or die to be a great challenge to overcome. My own position is that save or die is good and that the game should support it as much or as little as the people playing want. [/QUOTE]
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Should 5e have save or die?
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