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Should 5e have save or die?
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<blockquote data-quote="Stormonu" data-source="post: 5779130" data-attributes="member: 52734"><p>I'm not a fan of anything that takes out a long-played character to one <em>lousy</em> roll.</p><p></p><p>That said, I do want to see save-or-die in the game, but something on the order you get a couple chances to mitigate or hold off the effect. And something that most likely you don't just "walk off" if you do make the save.</p><p></p><p>The Medusa Example:</p><p></p><p>1st failed save: Slowed</p><p>2nd failed save: Immobilized</p><p>3rd failed save: Petrified</p><p></p><p>Making the save doesn't undo the 1st or 2nd failed save, you need to make an additional save to move backward through the effects (and optionally, you could move back downwards through the track).</p><p></p><p>Finger of Death Example:</p><p></p><p>1st failed save: Lose 1/4 of your total hp</p><p>2nd failed save: Lose 1/2 of your total hp</p><p>3rd failed save: Lose all your hp</p><p></p><p>Though it would make most sense there could be no moving back upwards along the track (fighting for your life?), it could be applied to this as well, though most likely making the save would just eject you from the track with whatever hit point loss you accrued.</p><p></p><p>I guess in may ways, this might make "Save or Die" like the 4E disease track.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 5779130, member: 52734"] I'm not a fan of anything that takes out a long-played character to one [I]lousy[/I] roll. That said, I do want to see save-or-die in the game, but something on the order you get a couple chances to mitigate or hold off the effect. And something that most likely you don't just "walk off" if you do make the save. The Medusa Example: 1st failed save: Slowed 2nd failed save: Immobilized 3rd failed save: Petrified Making the save doesn't undo the 1st or 2nd failed save, you need to make an additional save to move backward through the effects (and optionally, you could move back downwards through the track). Finger of Death Example: 1st failed save: Lose 1/4 of your total hp 2nd failed save: Lose 1/2 of your total hp 3rd failed save: Lose all your hp Though it would make most sense there could be no moving back upwards along the track (fighting for your life?), it could be applied to this as well, though most likely making the save would just eject you from the track with whatever hit point loss you accrued. I guess in may ways, this might make "Save or Die" like the 4E disease track. [/QUOTE]
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Should 5e have save or die?
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