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General Tabletop Discussion
*Dungeons & Dragons
Should 5e have save or die?
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<blockquote data-quote="vagabundo" data-source="post: 5779409" data-attributes="member: 55864"><p>I'd prefer that save or die was not in, or at least changed significantly if it is included. Save of die tends to suck the drama from an encounter quite quickly. Even with foreshadowing it is anticlimatic. </p><p></p><p>If it was to be included I'd prefer the death track mentioned above, there is nothing more entertaining then watching my player scramble around, with panicked looks on their faces, searching through their character sheets, because they know that in 4 rounds one of them will be a statue or dead. Oh the drama!</p><p></p><p>I'd love if my party was capable of preparing elaborate plans for the assault on the Medusa; meticulously researching texts for clues about her powers, etc. Unfortunately my players, like, I suspect, the majority of DND players out there, would take the Leroy Jenkins approach and just kick in the door, ignoring most of them statues. if they cover their eyes because they seen it in Clash of the Titans when they were a kid, I'd count myself lucky. </p><p></p><p>Now, in a perfect world I'd just turn them to stone, laugh evilly and call it a night, but that just isn't enough suffering for my lousy players. A death track would make them suffer. I want to see the anguish on their faces over several rounds. I want to them to be tortured with knowledge that they are terrible DND players and that they should have prepared better. </p><p></p><p>But in my heart I know that next time, at the evil wizards tower, the one they heard has the power over life or death, it will be the same: the circle of DND...</p></blockquote><p></p>
[QUOTE="vagabundo, post: 5779409, member: 55864"] I'd prefer that save or die was not in, or at least changed significantly if it is included. Save of die tends to suck the drama from an encounter quite quickly. Even with foreshadowing it is anticlimatic. If it was to be included I'd prefer the death track mentioned above, there is nothing more entertaining then watching my player scramble around, with panicked looks on their faces, searching through their character sheets, because they know that in 4 rounds one of them will be a statue or dead. Oh the drama! I'd love if my party was capable of preparing elaborate plans for the assault on the Medusa; meticulously researching texts for clues about her powers, etc. Unfortunately my players, like, I suspect, the majority of DND players out there, would take the Leroy Jenkins approach and just kick in the door, ignoring most of them statues. if they cover their eyes because they seen it in Clash of the Titans when they were a kid, I'd count myself lucky. Now, in a perfect world I'd just turn them to stone, laugh evilly and call it a night, but that just isn't enough suffering for my lousy players. A death track would make them suffer. I want to see the anguish on their faces over several rounds. I want to them to be tortured with knowledge that they are terrible DND players and that they should have prepared better. But in my heart I know that next time, at the evil wizards tower, the one they heard has the power over life or death, it will be the same: the circle of DND... [/QUOTE]
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Should 5e have save or die?
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