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General Tabletop Discussion
*Dungeons & Dragons
Should 5e have save or die?
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<blockquote data-quote="Fanaelialae" data-source="post: 5779695" data-attributes="member: 53980"><p>That would make for a consistent optional system.</p><p></p><p>I prefer the straight hp approach though. HP are luck/skill/whatever, and you can't die until they are exhausted. It's simple and straightforward.</p><p></p><p>5e could easily add in a Difficulty modifier to all attacks. Something like:</p><p></p><p>Clobber - 1d8 + Strength + Level + Difficulty damage</p><p></p><p>If you like the base level of lethality, you set Diff to zero and forget about it. If you like high lethality, perhaps you set it to 10 (or 1d10). Likelier than not that would result in characters that could be one-shot on a high roll (or crit). If you prefer low lethality, set Diff to -5 (perhaps only for the monsters, unless you don't mind long fights). AoEs would likely have something like + 1/2 Diff by default.</p><p></p><p>Now compare that to save-or-die. Even if I grant the player a +20 bonus to his saving throw, he still fails 5% of the time. A 5% chance of <em>instant</em> death, while hardly horrifying, isn't my idea of low lethality either. Additionally, the other 95% of the time, the creature wasted it's ability and therefore it's action, which also isn't desirable. </p><p></p><p>I like the condition track idea well enough though. I think that it would be a fine default compromise. Simple enough to change for high lethality; just skip the first two steps. For low lethality, simply change the "death" condition to incapacitated.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 5779695, member: 53980"] That would make for a consistent optional system. I prefer the straight hp approach though. HP are luck/skill/whatever, and you can't die until they are exhausted. It's simple and straightforward. 5e could easily add in a Difficulty modifier to all attacks. Something like: Clobber - 1d8 + Strength + Level + Difficulty damage If you like the base level of lethality, you set Diff to zero and forget about it. If you like high lethality, perhaps you set it to 10 (or 1d10). Likelier than not that would result in characters that could be one-shot on a high roll (or crit). If you prefer low lethality, set Diff to -5 (perhaps only for the monsters, unless you don't mind long fights). AoEs would likely have something like + 1/2 Diff by default. Now compare that to save-or-die. Even if I grant the player a +20 bonus to his saving throw, he still fails 5% of the time. A 5% chance of [i]instant[/i] death, while hardly horrifying, isn't my idea of low lethality either. Additionally, the other 95% of the time, the creature wasted it's ability and therefore it's action, which also isn't desirable. I like the condition track idea well enough though. I think that it would be a fine default compromise. Simple enough to change for high lethality; just skip the first two steps. For low lethality, simply change the "death" condition to incapacitated. [/QUOTE]
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Should 5e have save or die?
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