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Should 5e have save or die?
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<blockquote data-quote="Fanaelialae" data-source="post: 5780111" data-attributes="member: 53980"><p>That sounds like it's simply taking damage equal to the difference between the attack roll and your defense +1, and that's certainly one way to go, though damage will likely be confined to a fairly limited range unless attack bonus scales while defenses don't.</p><p></p><p>I'm fine with metaphysical "plot" protection. Yes, a dagger will kill you as dead as a sword or a giant's club in realistic terms. But, assuming there are balancing measures, I don't have an issue with a sword dealing more damage than a dagger to keep things interesting. <em>Almost</em> caught a glance of the medusa (you were hit but didn't take enough damage from her gaze attack)? Death is nonetheless looming a little bit closer as a result. </p><p></p><p>HP have never been very realistic, but they're both simple and exciting (at least when you're low) which makes them effective! I think part of that may be the absence of a death spiral. When your in the single digits, you're hard up but you're still in the game. In poker terms, you may be low on chips but you can still play a great hand and stay in the game. Death spirals (IME), to use the poker analogy, force you to play with less than a full hand, meaning that once your chips are low your chances of staying in the game become slim to none.</p></blockquote><p></p>
[QUOTE="Fanaelialae, post: 5780111, member: 53980"] That sounds like it's simply taking damage equal to the difference between the attack roll and your defense +1, and that's certainly one way to go, though damage will likely be confined to a fairly limited range unless attack bonus scales while defenses don't. I'm fine with metaphysical "plot" protection. Yes, a dagger will kill you as dead as a sword or a giant's club in realistic terms. But, assuming there are balancing measures, I don't have an issue with a sword dealing more damage than a dagger to keep things interesting. [i]Almost[/i] caught a glance of the medusa (you were hit but didn't take enough damage from her gaze attack)? Death is nonetheless looming a little bit closer as a result. HP have never been very realistic, but they're both simple and exciting (at least when you're low) which makes them effective! I think part of that may be the absence of a death spiral. When your in the single digits, you're hard up but you're still in the game. In poker terms, you may be low on chips but you can still play a great hand and stay in the game. Death spirals (IME), to use the poker analogy, force you to play with less than a full hand, meaning that once your chips are low your chances of staying in the game become slim to none. [/QUOTE]
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