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Should 5e have save or die?
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<blockquote data-quote="mmadsen" data-source="post: 5780159" data-attributes="member: 1645"><p>The point is that such "damage" wouldn't be limited to wounds from physical threats that hit. If you fail a Ref save by a large margin, you have the option to spend a lot of plot-protection points to avoid ever getting hit, or you can accept the hit and then try to make your Fort save to avoid going down.</p><p></p><p>Most of a character's extra resilience would come in the form of higher saves. Plot-protection points would just make sure they fulfill their destiny -- or come closer.</p><p></p><p></p><p>A giant's club would still do more damage than a sword or dagger under such a system. It might not force a harder Ref save, but it would force a harder Fort save on a hit.</p><p></p><p></p><p>Exactly. You're not <em>hurt</em> by barely avoiding Medusa's gaze, but you've used up a bit of your luck.</p><p></p><p></p><p>I think the whole notion of a death spiral only came up because so many people were frustrated with the image of a high-level character shrugging off a half-dozen sword and spear hits -- that overcame his armor! -- and being no worse for wear.</p><p></p><p>There isn't much call for a death spiral when characters aren't getting hit and wounded repeatedly.</p></blockquote><p></p>
[QUOTE="mmadsen, post: 5780159, member: 1645"] The point is that such "damage" wouldn't be limited to wounds from physical threats that hit. If you fail a Ref save by a large margin, you have the option to spend a lot of plot-protection points to avoid ever getting hit, or you can accept the hit and then try to make your Fort save to avoid going down. Most of a character's extra resilience would come in the form of higher saves. Plot-protection points would just make sure they fulfill their destiny -- or come closer. A giant's club would still do more damage than a sword or dagger under such a system. It might not force a harder Ref save, but it would force a harder Fort save on a hit. Exactly. You're not [i]hurt[/i] by barely avoiding Medusa's gaze, but you've used up a bit of your luck. I think the whole notion of a death spiral only came up because so many people were frustrated with the image of a high-level character shrugging off a half-dozen sword and spear hits -- that overcame his armor! -- and being no worse for wear. There isn't much call for a death spiral when characters aren't getting hit and wounded repeatedly. [/QUOTE]
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Should 5e have save or die?
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