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General Tabletop Discussion
*Dungeons & Dragons
Should 5e have save or die?
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<blockquote data-quote="beej" data-source="post: 5780563" data-attributes="member: 62869"><p>The last time I saw save-or-die, Cedric Diggory turned into Edward Cullen.</p><p></p><p></lame joke></p><p></p><p>Certainly, the threat of death should be present in D&D. But save-or-die isn't the only way to do it. I liked the slow, soul-draining death caused by Ashavona (4E demilich, free from WotC <a href="http://www.wizards.com/DnD/Article.aspx?x=dnd/4tut/mmdemilich#74834" target="_blank">here</a>). Massively damaging powers are cool, too. I also like the elegance of Power Word Kill, in that it's an instadeath but requires the target to be below a certain amount of hitpoints first (indicating a few rounds before it can be used).</p><p></p><p>And it also goes both ways. As a DM, one of my pet peeves in 3.5 is when you are caught off-guard and an important NPC is attacked by a PC's save-or-die spell.</p><p></p><p>4E's a strange thing. It got rid of save-or-die's and at the same time, granted epic PC's in particular to cheat death 1/day. On the other end of the stick, what do epic monsters get? Just higher numbers, apparently, and the occasional stun effect (and even that has been toned down).</p><p></p><p>Basically, my <em>opinion</em> is that monster lethality (or pure badarserry) should be directly proportional to the survivability of PCs on the same level. I don't want save-versus death in levels where a spiked pit trap can kill the characters anyway. I want save-or-die's in levels where it can be circumvented by PCs.</p></blockquote><p></p>
[QUOTE="beej, post: 5780563, member: 62869"] The last time I saw save-or-die, Cedric Diggory turned into Edward Cullen. </lame joke> Certainly, the threat of death should be present in D&D. But save-or-die isn't the only way to do it. I liked the slow, soul-draining death caused by Ashavona (4E demilich, free from WotC [URL="http://www.wizards.com/DnD/Article.aspx?x=dnd/4tut/mmdemilich#74834"]here[/URL]). Massively damaging powers are cool, too. I also like the elegance of Power Word Kill, in that it's an instadeath but requires the target to be below a certain amount of hitpoints first (indicating a few rounds before it can be used). And it also goes both ways. As a DM, one of my pet peeves in 3.5 is when you are caught off-guard and an important NPC is attacked by a PC's save-or-die spell. 4E's a strange thing. It got rid of save-or-die's and at the same time, granted epic PC's in particular to cheat death 1/day. On the other end of the stick, what do epic monsters get? Just higher numbers, apparently, and the occasional stun effect (and even that has been toned down). Basically, my [I]opinion[/I] is that monster lethality (or pure badarserry) should be directly proportional to the survivability of PCs on the same level. I don't want save-versus death in levels where a spiked pit trap can kill the characters anyway. I want save-or-die's in levels where it can be circumvented by PCs. [/QUOTE]
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Should 5e have save or die?
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