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Should 5e have save or die?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 5780776" data-attributes="member: 710"><p>It could be worse. You could invent, say... hero points and allow people to reroll save or die rolls.</p><p>Basically, you now have hit points and hero points. And they both do the same thing!</p><p></p><p>Why does he get a save in the first place? Is it really "more" realistic to have a Fighter fall from 500 ft height and have a 35 % chance of survival (or more)?</p><p></p><p>I am just reminded of the SR3 rules for falling. A fall had a damage level of deadly, regardless of distance. That meant that a "common" person has probably about a 50 % chance to die if he fell from a height of 2 meters.</p><p></p><p>You fall into lava, you die. No save. You fall 500 ft. You die. No save. You actually look <em>The Medusa</em> in the eyes, you turn to stone. No save. </p><p></p><p>Actually, one could distinguish things - falling from 500 ft? You die. There is nothing you could conceivable do barring magical items and spells for that purpose to save yourself. Nothing. Medusa-Eye-Gazing - well, you could try to avert or close your eyes in time. Maybe that could be represented by a save. But does it have to be "Save or Petrification"? Or could it be "Save or tons of hit point damage" representing that you needed to expend a lot of luck to not be petriefied (and if you are reduced to 0 hit points, of course you're petrified. HP = 0 => your luck failed you). Do we even need a save at all then, and can we just say "hit point damage that can turn you to stone if you get reduced to 0?)</p><p>Depending on the damage and your NPC rules, the average commoner and even many adventurers could still consider a Medusa as auto-petrifying enemy. If you only got 4 hit points, 40 damage is enough to petrify you.</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 5780776, member: 710"] It could be worse. You could invent, say... hero points and allow people to reroll save or die rolls. Basically, you now have hit points and hero points. And they both do the same thing! Why does he get a save in the first place? Is it really "more" realistic to have a Fighter fall from 500 ft height and have a 35 % chance of survival (or more)? I am just reminded of the SR3 rules for falling. A fall had a damage level of deadly, regardless of distance. That meant that a "common" person has probably about a 50 % chance to die if he fell from a height of 2 meters. You fall into lava, you die. No save. You fall 500 ft. You die. No save. You actually look [I]The Medusa[/I] in the eyes, you turn to stone. No save. Actually, one could distinguish things - falling from 500 ft? You die. There is nothing you could conceivable do barring magical items and spells for that purpose to save yourself. Nothing. Medusa-Eye-Gazing - well, you could try to avert or close your eyes in time. Maybe that could be represented by a save. But does it have to be "Save or Petrification"? Or could it be "Save or tons of hit point damage" representing that you needed to expend a lot of luck to not be petriefied (and if you are reduced to 0 hit points, of course you're petrified. HP = 0 => your luck failed you). Do we even need a save at all then, and can we just say "hit point damage that can turn you to stone if you get reduced to 0?) Depending on the damage and your NPC rules, the average commoner and even many adventurers could still consider a Medusa as auto-petrifying enemy. If you only got 4 hit points, 40 damage is enough to petrify you. [/QUOTE]
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